I have been irritated by archers in all versions of D&D, always wanted to do something about them, never bothered because they're always below my RADAR.
This is a good thread, and I will add my two cents:
Based on the earlier suggestion of "make arrows unenchantable," what if we instead do this:
1) bows/crossbows/slings/other launchers can only carry non-enhancements bonusses like flaming, bane or holy. They confer these abilities to their ammunition.
2) arrows/bolts/bullets/ammunition can only carry enhancement bonusses like +2.
Bonus: This system works with both 3.0 and 3.5 flavors of damage reduction.
This is a good thread, and I will add my two cents:
Based on the earlier suggestion of "make arrows unenchantable," what if we instead do this:
1) bows/crossbows/slings/other launchers can only carry non-enhancements bonusses like flaming, bane or holy. They confer these abilities to their ammunition.
2) arrows/bolts/bullets/ammunition can only carry enhancement bonusses like +2.
Bonus: This system works with both 3.0 and 3.5 flavors of damage reduction.