irdeggman said:
Which leaves us with 50% of the time they are lost or destroyed when they miss. So how do you "lose" something in your hand
Flavour text it. Since they're lost
or destroyed, you might describe all such incidents in melee as 'destroyed' rather than 'lost' - shattered by a parry, or breaking on the opponent's armour, or whatever.
I can fully understand that there should be a chance of damaging an arrow when used as a melee weapon (since the shaft is not particularly strong) - but that is not really addressed here.
Well, that's where we differ. It think it's addressed here directly, in the description of arrows.
Alos the text for ammunition damage is reproduced under arrow, bolts and bullets - so the implication is that it is for ammunition use and not for melee use.
If arrows can be used as ammunition or in melee, then why should the text under arrows be restricted to ammunition use just because the ammunition text says the same thing?
Ammunition can break. Hence the text under ammunition. Arrows can break. Hence the text under arrows.
If I wanted to write a rule that meant that arrows are destroyed on a successful hit, whether they are used as ammunition or melee weapons, I would put a note in the description of arrows that says "arrows are destroyed on a successful hit". When I look at the description of arrows, I find a note that says "arrows are destroyed on a successful hit".
You're saying that because there's also a note under ammunition that says "ammunition is destroyed on a successful hit", it changes the meaning of that sentence under arrows; I can't see how that is relevant.
As far as getting real cheap magic weapons this way - that was my point.
But I don't agree that the point is a valid one, since those real cheap magic weapons, per the description of arrows, will be destroyed on a successful hit (and lost or destroyed half the rest of the time).
-Hyp.