Kerrick
First Post
Okay, I'm stymied. The rules for pricing staves (it's STAVES, not staffs) say:
The first part's pretty straightforward. Hell, even the second part's pretty easy to figure out - you divide the cost for the spell by the number of charges it uses. So... if this is the case, why don't any of the staves in the DMG follow this formula? Let's take the staff of earth and stone as an example, since it's only got two spells:
Passwall (1 charge): 5 (SL) x 11 (CL) x 375 = 20,625 gp
Move earth (1 charge): 4 (SL) x 11 (CL) x 281.25 = 12,375 gp
20,625 + 12,375 = 33,000 gp. The DMG price is 80,500 gp.
Or the staff of life:
Heal: 6 x 11 x 375 = 24,750 gp
Raise dead (1 charge): 5 x 11 x 281.25 = 15,468 +50,000 (for components) = 65,468
Total: 90,218 gp. DMG Price: 155,750 gp. (even if you used resurrection like it says, that only adds another 50K for a grand total of 140,218 gp).
But that's really a tangent. The real reason I'm writing this post is to ask how they priced the staff of power. My annoyance at the designers' apparent inability to follow their own rules followed, since I came up with a preliminary price of 63,720 gp without the "blow a charge to do double damage on a hit" and the retributive strike powers, and I checked a few other staves to see if I was doing it right, since it's been awhile since I messed with magic items.
The first power (blow a charge for double damage) I'd rate around a 3rd level spell, so that one's not hard to do... but what would the retributive strike ability cost?
The cost for the materials is subsumed in the cost for creating the staff—375 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp × the level of the spell × the level of the caster), plus one-half of the value of any other abilities (187.5 gp × the level of the spell × the level of the caster). Staffs are always fully charged (50 charges) when created.
If desired, a spell can be placed into the staff at only half the normal cost, but then activating that particular spell costs 2 charges from the staff. The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells.
The first part's pretty straightforward. Hell, even the second part's pretty easy to figure out - you divide the cost for the spell by the number of charges it uses. So... if this is the case, why don't any of the staves in the DMG follow this formula? Let's take the staff of earth and stone as an example, since it's only got two spells:
Passwall (1 charge): 5 (SL) x 11 (CL) x 375 = 20,625 gp
Move earth (1 charge): 4 (SL) x 11 (CL) x 281.25 = 12,375 gp
20,625 + 12,375 = 33,000 gp. The DMG price is 80,500 gp.
Or the staff of life:
Heal: 6 x 11 x 375 = 24,750 gp
Raise dead (1 charge): 5 x 11 x 281.25 = 15,468 +50,000 (for components) = 65,468
Total: 90,218 gp. DMG Price: 155,750 gp. (even if you used resurrection like it says, that only adds another 50K for a grand total of 140,218 gp).
But that's really a tangent. The real reason I'm writing this post is to ask how they priced the staff of power. My annoyance at the designers' apparent inability to follow their own rules followed, since I came up with a preliminary price of 63,720 gp without the "blow a charge to do double damage on a hit" and the retributive strike powers, and I checked a few other staves to see if I was doing it right, since it's been awhile since I messed with magic items.
The first power (blow a charge for double damage) I'd rate around a 3rd level spell, so that one's not hard to do... but what would the retributive strike ability cost?