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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

lgw

First Post
Thanks for the great work. After some gut approach to fix WotC's standard system, we instead opted to try yours (this or Obsidian) in next sessions.

Some questions for you, though:
1) Have you ever had a good idea how to incorporate Action Points (give the PCs a way to spend them in a helpful way) ?
2) Have you thought about a to incorporate critical successes ? We so far liked the simple rule that rolling a natural 20 gives the following PC a +2 to his next check.
3) While your math for level 1 looks very sound, I consider the increase of DCs till 30 levels to be a bit too low, based on my own calculations. I think you don't account for the bonuses people can gain from improvements via feats, powers, items and some random other sources. Eyeballing it the DCs at level 30 should probably be +1 / +3 / +6 for easy / medium / hard, if you want to keep chances about as even as at level 1, although that is surely difficult due the increasing spread over the levels. Could you clarify on that ?
 

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Lord Welkerfan

First Post
I don't know how much any of you follow what Wizards publishes, but they seem to have made some progress in understanding what exactly a skill challenge is and how to implement it in games.

For example, they've recently moved towards using a series of low complexity skill challenges instead of one high complexity one.

So I ask, is this system still better than the (many times revised) core system?
 

dammitbiscuit

First Post
I don't know how much any of you follow what Wizards publishes, but they seem to have made some progress in understanding what exactly a skill challenge is and how to implement it in games.

For example, they've recently moved towards using a series of low complexity skill challenges instead of one high complexity one.

So I ask, is this system still better than the (many times revised) core system?
I honestly don't have the patience to keep up with the (many times revised) core system. Whenever I play in a game where someone's using it, there's this feeling of "Oh, is that how they're doing it now? It's fascinating, what those rascally kids have gotten up to."
Last time I played with it, for instance, the one thing I noticed most was that it was nigh-impossible to fail at even a single roll, much less the whole challenge. (that was on PHB2 game day)

This system has solid math, good dramatic tension, and mechanics that players can easily grasp. You won't have to repeatedly check the WotC website to see what the Errata Of The Week is, for it. I'd say that makes it better than.... whatever the hell WotC is doing with skill challenges these days.
 

Keenath

Explorer
I honestly don't have the patience to keep up with the (many times revised) core system.
I think if there's one problem with Stalker's system, it's just that it's fairly complex. Not at complicated as combat, I admit, but it does put a certain set of limitations on skill challenges that you have to follow.

That said, the DC lists are definitely more appropriate IMO. I may not use the rest of the system, but I'll borrow those every time.
 

Reyemile

First Post
Hate to necro a thread, but I've been using this system for a while and it's great. Only addition to had is that this system has no use for action points, even though it contributes to milestones, and thus grants them. My solution: Any player can spend an AP to Guiding Light on his turn, in addition to his regular action.
 




Reyemile

First Post
I found the straight-up reroll boring; it was entirely reactive, and the constant safety net removed some of the feeling of tension that challenges are supposed to create. I developed my solution because I wanted my players to be spending their resources proactively.
 

eriktheguy

First Post
I like this. Thanks! I use both this and your alternate non-core system. That way some challenges require the whole party to participate and others focus on a few players and feel more dangerous.
I didn't see a one-page PDF version of this one though, like you have for your other skill challenge system. I made one for my own use.
 

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Arlough

Explorer
I haven't had to deal with that yet. I'll probably just let them have their re-roll without modifiying it.

I found the straight-up reroll boring; it was entirely reactive, and the constant safety net removed some of the feeling of tension that challenges are supposed to create. I developed my solution because I wanted my players to be spending their resources proactively.

How one of these options on the AP.
  1. They can spend an action point to attempt a Bold Recovery, if they get bonuses to attacks with an AP (+3 to attacks when you spend an action point, or whatever) then they gain that bonus to the Bold Recovery roll.
  2. Eberron style: They can spend an action point to roll 1d6 and add the result to their existing roll.
  3. They can spend an action point to reroll and take damage equal to the skill check result.
 

eriktheguy

First Post
How one of these options on the AP.
  1. They can spend an action point to attempt a Bold Recovery, if they get bonuses to attacks with an AP (+3 to attacks when you spend an action point, or whatever) then they gain that bonus to the Bold Recovery roll.
  2. Eberron style: They can spend an action point to roll 1d6 and add the result to their existing roll.
  3. They can spend an action point to reroll and take damage equal to the skill check result.

I like number 2, going to use this...
I may also make 'bold recovery' require an action point by default. Make the challenge risky and the 'Bold' recovery more dangerous/costly.
 

Arlough

Explorer
I like number 2, going to use this...
I may also make 'bold recovery' require an action point by default. Make the challenge risky and the 'Bold' recovery more dangerous/costly.

With the more difficult tables, I would think that the challenge is risky enough. I was suggesting that, similar to how an AP gives you an extra Standard Action in battle, it would give you an extra Bold Recovery in Skill challenge.

But, I may be off the mark there. Please try out both ways and let us know how it goes.
 


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