That makes sense. Would it be possible to post the inputs/assumptions behind those simulations? By that I mean what skill levels you assume the party will have at each level -- how do you account for ability score bumps and accumulated magic items?
Hey Stalker0,
Got a question for you. Forgive me for not searching through the older post. But I thought I would go straight for the source. What is the difference versus Obsidian and the Alternate Core Skill Challenge System.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.