Stand up from Prone without AOO

So to say. But limited to 5' of movement.

EDIT: Reread the crawling rules... yeah, we basically dropped the AoO for crawling.

Bye
Thanee
 
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Keep in mind, too, that the AoO from getting up is not so bad - it cannot be used to knock you back down (trip, whatever) because the AoO happens before you get up.

Off-hand, the only way I can think of to keep a prone character prone is to use a readied action to trip him again (or knock him prone - however you do it). Even then, since getting up is a move action, he could just get up again as his second move, though he'd get no attack that round. The the person with the readied action would go first ('cause that's how it works) and could knock you back down again.
 

What do you guys think about the following:

Stand Up from Prone, Defensivley:
As a full round action, you may stand up from prone. You still incurr an AOO, but you suffer none of the penaties of being prone.
 

As I have a strong PC with Improved Trip and a flail, I face triped characters quite often.
I allow a prone character to use his 5' step to roll away from his space without provoking an AoO. Provided he's not threatened in his new space, he can then stand up as a move action and still has a standard action left (although he cannot take a move any more). I never considered just moving while prone, but I guess I'd allow it at 1/4 his normal move (1/2 while kneeling, 1/4 while prone) which means that a normal 30' moving human could move 1 square as a move action and 3 as a double move.
 


francisca said:
What do you guys think about the following:

Stand Up from Prone, Defensivley:
As a full round action, you may stand up from prone. You still incurr an AOO, but you suffer none of the penaties of being prone.

Not needed. You can normally stand up while drawing an AoO - and as only a move action, to boot. You only suffer the penalties of being prone for the AoO - after that you are on your feat ready for your action.
 

I also use the Tumble DC 15 stand-up, although it's still a move action. It seems a logical interpretation of existing rules.

I've always thought that a "stand up as a free action" feat was awfully weak.
 

Savage Wombat said:
I've always thought that a "stand up as a free action" feat was awfully weak.

True, but it grants other advantages. Anyway...

The following is strictly a house rule, and one without much testing I must admit. However, following the example of quickened spells (i.e. an action that normally provokes AOOs not provoking them when done as a free action)... any action that can be accomplished as a free action, even if it normally takes more than a free action, does not provoke AOOs. This would apply to rapid reloading of light crossbows, standing from prone with prone attack or kip up, and a few other things that aren't immediately coming to mind. YMMV.
 

Savage Wombat said:
I also use the Tumble DC 15 stand-up, although it's still a move action. It seems a logical interpretation of existing rules.

I've always thought that a "stand up as a free action" feat was awfully weak.

Logically, it should require two move actions (a full round action) since you move at half your speed while tumbling to avoid AOOs. That's how I would rule it, anyway.
 

re

Artoomis said:
Keep in mind, too, that the AoO from getting up is not so bad - it cannot be used to knock you back down (trip, whatever) because the AoO happens before you get up.

We play it where it happens as you are trying to rise. We allow the person to be knocked back down as an AOO. For example, a wolf could trip you again as you are rising. Probably our house rule, but I didn't really see anything that said you couldn't trip the person again.
 

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