Standard Array Warblade: Where do you put the 10?

You're creating a human warblade with the standard array. Where do you put the 10?

  • Wisdom

    Votes: 11 68.8%
  • Charisma

    Votes: 5 31.3%

  • Poll closed .
Nail said:
Wisdom, obviously.

That is, unless you have the maneuver Momment of Perfect Mind readied. If so, then it does not matter one bit.

...who ever thought that maneuver was balanced should be tarred and feathered and run out of town on a rail. :]
Die, stupid D&D Achilles-heel balancing principle. Die. Die. Die.
 

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hong said:
People have gotten kinda used to the first-strike principle....
Sure.

But if you are a group of bad guys, and one of you uses a Will-save ability on the WB that doesn't work.....what are the chances another will chose the same target, in the same round?

I mean, don't worry, I'll be mean-n-nasty and throw three or four of 'em at the WB....it just is pretty contrived to pull off more than a few times in a campign. YMMV
 

Nail said:
But if you are a group of bad guys, and one of you uses a Will-save ability on the WB that doesn't work.....what are the chances another will chose the same target, in the same round?

The same round or the next round, possibly even later if the maneuvers are not refreshed as soon as possible. It takes an immediate action to use so you cannot use a swift action next round in order to get your maneuvers back.
 

Slaved said:
It takes an immediate action to use so you cannot use a swift action next round in order to get your maneuvers back.
True! I've got to remember that; that's an easy one to let slip by......
 

Nail said:
But if you are a group of bad guys, and one of you uses a Will-save ability on the WB that doesn't work.....what are the chances another will chose the same target, in the same round?
If the bad guys don't actually know what's going on, they will probably be thinking more along the lines of, "Resisted that, did you? But your willpower will run out eventually!" instead of "His Will save modifier is +19!? I'm not going to try that again!" ;)
 

FireLance said:
If the bad guys don't actually know what's going on, they will probably be thinking more along the lines of, "Resisted that, did you? But your willpower will run out eventually!" instead of "His Will save modifier is +19!? I'm not going to try that again!" ;)
I generally let the players see my dice rolls so that they know I am letting the dice fall how they may. I don't tell them the modifiers, but they do see them, and they take them into account. Similarly, I let the NPCs have an idea of what the players' rolls were (though not the modifiers). Thus, if the Warblade rolled an 18 anyway and wasted the manoeuvre, the bad guys might think "She just got lucky--her willpower will run out eventually!" but if the Warblade rolls a 1 or 2 and succeeds, they'll think "She shrugged that magic off as if it didn't even exist! Either her willpower is like unto that of the gods or she has magical protection against that spell. Either way, not trying that again!"
 

Huh! I do that too. Interesting.

I really like the tension the "rolled in the open" method brings out. No fudged saving throws from me in the DM's chair! And what the players see, so do the NPCs.
 

Suddenly, I have this image of big, glowing numbers over the head of every PC and NPC letting everyone around know exactly what they rolled on each d20 roll. :p

Jokes aside, I don't mind the players knowing what the NPCs rolled. They are privy to meta-game aspects of their characters that the characters themselves (were they separate, living entities) are not necessarily aware of: the player takes a level in sorcerer, the character suddenly discovers a natural talent for magic; the player spends an action point, the character gets a lucky break; the player picks the Combat Reflexes, Dodge and Mobility feats even before the character has heard of shadowdancers. ;)

I suppose there could be some correlation between what you roll and the amount of "obvious effort" you put into a d20 roll, but I wouldn't make it a hard and fast rule.
 

Rystil Arden said:
I generally let the players see my dice rolls so that they know I am letting the dice fall how they may. I don't tell them the modifiers, but they do see them, and they take them into account. Similarly, I let the NPCs have an idea of what the players' rolls were (though not the modifiers). Thus, if the Warblade rolled an 18 anyway and wasted the manoeuvre, the bad guys might think "She just got lucky--her willpower will run out eventually!" but if the Warblade rolls a 1 or 2 and succeeds, they'll think "She shrugged that magic off as if it didn't even exist! Either her willpower is like unto that of the gods or she has magical protection against that spell. Either way, not trying that again!"
Nah. The warblade would yell out "My Moment of Perfect Mind stops your foul magic, evil spellcaster!" And his enemy would yell back "Aha! But having resisted my charm person spell, now you are left open to the full power of my hold monster!"

At which point the warblade uses Diamond Defense. ;)
 
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