Standard Characters and Power Levels in The D&D Campaign

S'mon


I think a 2nd level 'experienced Commoner' may be too set in his ways to become a Warrior, that would explain why the army still prefers 16-18 year old raw recruits!
If you could please the explain the effectiveness of the roman republican legions, greece hoplits, German, US and british forces in WWII.

GrimJesta

LOL, as someone with a degree in Antiquated History, I always get a kick out of people thinking Rome's armies were made up up supermen. They could fight as a whole very well, yes, but individually they would get smacked apart by a goth or hun (some exceptions apply, as in all instances). Rome's military might was based upon discipline, not prowess

The romans got smacked by the goths, as armies.

SHARK


I remember the first time I ate those things in the field!...my god, I never knew that MacDonald's could be viewed as delicious, gourmet food
Okay the n read this.
When i come back to work from my tour of duty.
The cantin deployed for sunday a microwavemeal i had preffered the iron rations, they tasted half cold much better.
And no this isn`t an joke.

Garmorn

Towns near the boader or in moster infested areas will likely get into a fight at least once per year, giving them even more xp over time
That would be very safe monster infested areas or the guard would never take duty outside the safe city.
 

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sword-dancer said:
S'mon



That would be very safe monster infested areas or the guard would never take duty outside the safe city.


That is why at said at least for town guards. For any that patrols then the number should be higher, maybe a lot higher but that means their levels are going to higher also. A good example is 20 guards track down and drive off a 10 orc raiding party. They as a group will get 1500 xp total or 750 each if all survive. Do this 3 or 4 times and now they are second level and still get the same experence points for the same CR because that does not change untill after 3rd level.
 


Okay the n read this.
When i come back to work from my tour of duty.
The cantin deployed for sunday a microwavemeal i had preffered the iron rations, they tasted half cold much better.
And no this isn`t an joke.

i know what you mean!

i always got a little disappointed when i heard our unit's cooks were coming with us on a deployment. i actually liked MREs better than T-rats...

and being in supply, i could always pick and choose whichever MRE i liked best. :p

(mmm... chicken a la king...)
 

Should the high level master wizard have more hp, BAB and iterative attacks than a young low level barbarian? It is the way the system works.

You're right that it is the way the system works, but, no, I don't really think a high-level Wizard should be a better warrior (more Hit Points, higher BAB) than a low-level Barbarian.
 

Greetings!

Well, in designing the Field-Pack of Wonder, I simply thought of the essentials that a powerful, wealthy empire, with an ancient, loyal order of wizards at the emperor's service, would do. Feeding an army, especially an army in the field, is a large problem. It's all very well and good for an order of wizards to make up magic wands that shoot fire, lightning, and do many other things, but waht about something simple, and extremely valuable, like a Field-Pack of Wonder? There is already several antecedents within the books, too. There is a travelling cloak that does much the same thing, and Myrland's Spoon. Thus, I thought of something a bit more mundanely accessible for a hardened soldier from the country to get a hold of, and at the same time, well, fond memories just demanded it!:)

In addition, since the Vallorean Empire is stable, powerful, wealthy, and united, it isn't beyond the power of the Emperor to set up programs where the order of wizards can undertake long-range research programs. In addition, as part of the deal for Imperial patronage, protection, and many other perks, the order of wizards devotes about two months or so of research time from each member to work on state projects. These projects include Field-Packs of Wonder, magic armour, weapons, what have you. Thus, somewhere, there are groups of wizards literally working on state-sponsored projects 24 hours a day, seven days a week. The wizards work in shifts, and also use magic and approved herbal and alchemical potions and treatments, to not only enhance their performance in performing their duties, but also to remain awake and at full strength. They are compensated well for such labours, and they are also devoted to the empire, so the empire continues to be abundantly and awesomely equipped with whatever magic items and gadgets that the emperor desires.

The priests of the Vallorean Pantheon have a similar arrangement, and they often collaborate with the Imperial Wizards on various projects together, to make items that combine spell-effects for example. This continued production of such magical arsenals allows the empire to remain strong, and supremely powerful. This prowess then allows for the Imperial Legions to either outnumber, outfight, or simply over-power their enemies into annihilation. This process allows the Vallorean Empire to dominate utterly it's enemies, and to dominate trade markets, and deeply exploit various areas for vast natural resources. This vast power, of course, in natural resources, conquered peoples, and new converts for the faith, all combine and return to the emperor's hand as he maintains rule. From his hand, then, flows the gratitude and favour back to the wizards and priests, who then, being more powerful and wealthy than they could ever be by themselves, continue to support and strengthen the Vallorean System.

To conquered peoples, once they submit and are crushed, they too who convert to the "One True Faith" are also brought into the embrace of the glory, the power, and the wealth of the Vallorean System. Rinse, recycle, repeat. Thus, there are plenty of incentives for foreign peoples to bow down to the power and the glory that is Vallorea!:)

That is how the Vallorean Legions can be so lavishly equipped with things that lesser armies cannot even concieve of. There are manuevers, and tactics that the enemies of Vallorea cannot begin to grasp; There are also problems and tribulations for the enemies of Vallorea that Vallorea has long ago solved, and developed solutions to, whether magical or mundane. Such luxury befits the greatest empire in the West, that has ruled with a sure hand for 2500 years.:)

Semper Fidelis,

SHARK
 

One comment I'll make. I don't necessarily agree with the levels in SHARK's game. I attach a different level of meaning to 20th level than he does. But the important thing is to be consistent with your world. In SHARK's world the line infantry of the Vallorean Empire are mega buffed. But so are his orcs. And that townguard you run iunto might bew a 20th level fighter. And the fruitmerchant sitting innocently in his stall might be a 17th level wizard.

Actually, the wizard example might be from someone else.:) But you see the point. Be consistent. In my world at 5th level you are known locally. By 10th level there is a good chance people have heard of you even if you have never been to that place before. By 15th you are famous. Elite rank and file warriors are 5-7th level or a little higher. This includes BattleMaidens, Lion's Pride, Storm Legion, White Guard, whoever. When the group runs into a 10th level character, odds are good they'll know it.
 

I think the fieldpack -o-wonder would be one of those items almost any adventurer would want.

Shark, Almost every opponent of the legions would have those around ( from fallen legionair) and they would be a great hit amongst woodsman and other travellers. Do you have some way of stopping this? or dont you care?


on topic: I think sharks power level is a bit high. But is your whole world on a higher level or just the empire? At what level do you run your game?
 

rounser said:
I have verisimilitude problems with too many low level NPCs in D&D worlds.

Basically, if the town guard can't fight off a wandering encounter of four trolls without PC help, why does the town still exist?

Come on man - everybody knows that wandering monsters only attack towns the PC's are staying at.
 

I think the fieldpack -o-wonder would be one of those items almost any adventurer would want. Shark, Almost every opponent of the legions would have those around ( from fallen legionair) and they would be a great hit amongst woodsman and other travellers. Do you have some way of stopping this? or dont you care?

Since I was just reading up on Spartacus, imagine what a victory against a legion might be worth! A large enough slave revolt could take out a smaller military force and walk away with never-ending field rations, masterwork weapons, magic helmets, etc.
 

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