Desdichado
Hero
SHARK, as always your concepts are intriguing. However, your concepts are very tailored to your own campaign setting. I would almost prefer under-powered to over-powered as the baseline in my settings. I similarly don't really like the D&D magic items shopping list all that much, so giving rank and file troops a bunch of magic items and several levels of fighter wouldn't work for me.
Yeah, but the same thing can be done by simply limiting the ceiling for character development. I don't particularly like high-level play (above 12-15th level or so) so I don't see the need to power up the grunts. It'd be a lot simpler to take the D&D assumptions as written and power down the top level guys (PCs, really...)
S'mon:
IMC, as in the real world, the average soldier has never seen actual combat - and Warrior-1 is fine for reflecting this. For most of the history of the Roman Empire only a tiny proportion of legionaries ever saw battle. Shark's approach seems to be to replace the standard 1st-level character norm of D&D with a 4th level norm, and work up from there. All monsters - orcs, goblins etc - seem to be scaled up to match. To me this just seems to needlessly complicate matters. The only obvious benefit is that it greatly lowers the relative power of high level PCs - instead of the 18th level fighter wading through dozens of Wa-1 enemy soldiers, he's a match for only a few 7th level troopers. I can see many advantages to this for a Conan-type setting.
Yeah, but the same thing can be done by simply limiting the ceiling for character development. I don't particularly like high-level play (above 12-15th level or so) so I don't see the need to power up the grunts. It'd be a lot simpler to take the D&D assumptions as written and power down the top level guys (PCs, really...)