Srosski walks up to the Triskelon and makes a hand motion and declares, "In the name of my forefathers, I will fight in the ring."
"First, you must defeat Borzan, and other opponents to attain the honor of fighting the Champion.", as Galt waves back towards the Arena, an orion male waits with no weapons visible in his hands.
"1000 strips of Latinum on the Gorn.", a voice says out of nowhere.
A few seconds pass and no other bets are placed by the mysterious Providers.
"Done, may the Providers be blessed. Let the Games begin!". Galt's voice echoes through the holodeck. The two combatant's slowly start sizing each other up waiting for the other to attack.
Round 1: (Borzan wins initiative)
Borzan's declared actions: Kick, Rake-Punch (has Devil's Claw for +1 damage on the rake-punch)
Borzan has 2 dice in Fitness, 4 dice in Coordination and 3 skill levels in Unarmed Combat (Tatharoc)
Srosski's declared actions: Kick
Srosski has 4 dice in Fitness, 2 dice in Coordination, +2 edge in Strength for Fitness and 3 skill levels in Unarmed Combat (Starfleet Martial Arts)
Borzan lets his kick fly with
4d6=5,6,1,3. Since Srosski is not blocking, the default target number is an 8. Borzan's roll is a 5 on the luck die, but has a 6 on another die. So Borzan's attack roll is 6 (highest die rolled) -1 (multiple action penalty) plus 3 (for skill level in Tatharoc) for a total roll of 8, which meets the default target number. Borzan then rolls his damage for the kick
1d6+4=8 doing 8 points of damage to Srosski's right upper leg/thigh (
2d6=9 ).
Srosski has a Fitness of 4, meaning that there are 7 levels of health with 4 points in each level. Deducting the 4 points off for Srosski's resistance (Fitness score of 4 dice), Srosski then marks off 4 points of health. This will be just enough to move him from the Healthy health level down into Stunned health level incuring a -1 penalty on all rolls and checks that Srosski has to do for this combat.
Srosski steps back from Borzan's powerful kick and lets off one of his own (
2d6=1,2 ). Since Borzan is not blocking, the default target number is an 8. Since Srosski's luck die has come up a 1, he will also have a -1 penalty from this. So Srosski's attack roll is a 2 (highest die rolled) -1 (Stunned Health Level) -1 (Luck die) plus 3 (Srosski's levels in Unarmed Combat) for a total of 3, meaning his kick is too wide and easily dodged by Borzan.
Borzan now follows up his attack with the Rake-Punch (
4d6=1,3,1,5 ), which has a default target number of 7. Since Borzan's attack roll has also rolled a 1 on the luck die, so he will also have a -1 penalty from this. So Borzan's attack roll is a 5 (highest die rolled) -1 (multiple action penalty) -1 (luck die) plus 3 (Borzan's levels in Unarmed Combat) for a total of 6. Srosski has shifted a little due to the leg injury, causing Borzan to miss his target.
Round 2:
Borzan's declared actions: Headbutt (called shot (head) with 4 courage points), Throw
Srosski's declared actions: Punch
Borzan lunges forward trying to catch Srosski off guard with a headbutt (
4d6=5,6,2,6 ) which has a default target number of 6. Borzan's attack roll is 6 (highest die rolled) -1 (multiple action penalty) -5 (penalty for called shot) +4 (courage points) plus 3 (Borzan's levels in Unarmed Combat) for a total of 7 in which Borzan successfully headbutts Srosski. Since it is a called shot, no hit location is rolled for but x2 damage occurs from the head shot. So, Borzan rolls (
2 + 1d6=5 ) 5 points of damage which is automatically doubled for a total of 10 points against Srosski.
Srosski is stunned for a minute, surprised with the ferocity of his opponent's attack and not expecting the headbutt. Srosski takes 6 (4 points are deducted for Srosski's resistance) more points of damage against his health levels for a total of 10. Since Srosski has 4 points per Health Level, the 10 points would squarely put him in the middle of the Injured Health Level now incuring a -2 penalty for all attack and skill checks. Since Injured automatically ends Srosski's round, he will not get the chance to try and punch Borzan.
Borzan seizes the opportunity to follow his Headbutt with a throw (
4d6=5,5,3,3) and try to get Srosski out of the ring to incur a disqualification. The default target number for the throw, since Srosski can not block or take any other actions this round is a 7. Borzan has rolled a 5 (highest die rolled) -1 (multiple action penalty) plus 3 (unarmed skill level) for a total of 7, meaning the orion has just thrown Srosski down to the ground landing on his
2d6=10 ) lower left leg which now means that Srosski can only move at one quarter speed. Borzan rolls for his damage (
1+1d6=3 ), which will not get through Srosski's resistance. Srosski will have a pretty bruised ankle, but nothing really life threatening.
Round 3
Borzan's declared actions: Kick, Kick
Srosski's declared actions: Get up, Punch (4 courage points added)
Borzan follows up with a vicious kick (
4d6=1,3,6,2 ), while Srosski is still trying to get his bearings. Borzan has rolled a 1 again on his luck die, instituting the -1 penalty on this action. Borzan rolled a 6 (highest die rolled) -1 (multiple action penalty) -1 (luck die) plus 3 (unarmed skill levels) for a total of 7 against a default target number of 8.
Fuming, he lets off another vicious kick (
4d6=5,2,3,3 ) while Srosski gets back up off the floor. Borzan rolled a 5 (highest die rolled) -1 (multiple action penalty) plus 3 (unarmed skille levels) for another 7, against the default target number of 8.
Srosski is now raging, his opponent has been wiping the floor with him. He lets off this massive roar, and launches himself with a wicked punch (
2d6=6,3 ) at Borzan. Since Srosski has gotten a 6 on his luck die, now he uses both numbers added together for his roll for a 9. Srosski rolled a 9 -1 (multiple action penalty) -3 (Injured condition) +4 (courage points) plus 3 (Unarmed combat skill levels) for a total of 12 against a default target number of 7.
Srosski hits Borzan in the abdomen (
2d6=7 ) for a total of 7 points of damage rolled (
4 + 1d6=7 ), then 2 more points for Srosski's Strength edge and since it was an abdomen hit, the damage is multiplied by 1.5 for a total of 14 points of damage. Borzan takes 2 points off the roll for his resistance leaving 12 points. The problem is that since his Fitness is 2, this will put him into the 6th Health Level of Near Death. The audible exhaustion of air from Borzan's lung is heard all across the room, as blood starts pouring from his lips. He limply falls in front of Srosski unconcious.
"We have a winner!" announces Galt, just as the holographic version of Borzan disappears. "Would you like to continue on and fight a harder opponent?"
"No thanks, I have to relieve Commander Hale." as his limp mysteriously goes away as he leaves the Triskelon.
"Thanks be to the Providers, for healing such a magnificent warrior.", Galt states, as he surveys the other trainees in the room. "Would any of you care to enter the Triskelon?"