STAR TREK - THE GHOST PLANET
a scenario for any Star Trek roleplaying game
This is a scenario outline meant for a GM to flesh out and customize to his tastes for his game. The GM can use any rpg rules he likes, and this scenario can be set in any Star Trek timeline. I'll provide the major events of the story. It's up to the GM to add stats and throws to the scenario, based on his game system of choice.
This scenario is based on one of the old Gold Key Star Trek comics, which debuted in 1967. If you've ever seen these comics, you'll know that they were written and drawn by a team that had never seen the show. And, at least the early comics, got a lot of details about the Star Trek universe wrong. For example, the Enterprise is powered by rockets, not warp engines. The ship regularly enters planetary atmospheres. The crew are space pioneers who explore multiple galaxies. There is an accepted interplanetary language, called Esperanta. And, some of the stories can get a little corny. For example, the name of the planet in the story on which this scenario is based is called, "The planet Numero Uno."
On the other hand, the art in the book is quite good, especially for the era. And the stories, despite being corny from time to time, also have an interesting "Trek" feel. You know what I'm talking about here, yes? True science fiction tales, many times heavy on the "fiction" and lite on the "science". Star Trek is built on stories that often have an ethical question on which the entire tale pivots. Remember how saving the whales was central to the plot of Star Trek IV - The Voyage Home? Remember the Organian Peace Treaty between the Federation and the Klingon Empire, where extremely powerful god-like beings had to exert their influence forcefully upon both star-powers to keep them from annihlating each other? Remember the Devil in the Dark episode where the monster that was killing all the miners turned out to be a mother, last of her race, defending her young?
THAT is Star Trek.
The science may not be exactly real. But the stories are solid science fiction yarns that usually make you think.
I saw that certain Star Trek something in the Gold Key story, and I thought it'd make for an excellent roleplaying scenario for a GM running a game set in the Star Trek universe.
I'll write the outline in terms of Kirk and Spock and the Enterprise, but the GM should change any and all details to fit his tastes and his game. It doesn't have to be the Enterprise. It could be the USS Santiago, a small Starfleet exploration vessel, Archer class, with a total crew compliment of 14 personnel. Or...whatever the GM desires.
I'm sure you know that there are tons of pictures on the net that you can use to spice up this game. The GM can have a ball taking the scenario and making it his own.
a scenario for any Star Trek roleplaying game
This is a scenario outline meant for a GM to flesh out and customize to his tastes for his game. The GM can use any rpg rules he likes, and this scenario can be set in any Star Trek timeline. I'll provide the major events of the story. It's up to the GM to add stats and throws to the scenario, based on his game system of choice.
This scenario is based on one of the old Gold Key Star Trek comics, which debuted in 1967. If you've ever seen these comics, you'll know that they were written and drawn by a team that had never seen the show. And, at least the early comics, got a lot of details about the Star Trek universe wrong. For example, the Enterprise is powered by rockets, not warp engines. The ship regularly enters planetary atmospheres. The crew are space pioneers who explore multiple galaxies. There is an accepted interplanetary language, called Esperanta. And, some of the stories can get a little corny. For example, the name of the planet in the story on which this scenario is based is called, "The planet Numero Uno."
On the other hand, the art in the book is quite good, especially for the era. And the stories, despite being corny from time to time, also have an interesting "Trek" feel. You know what I'm talking about here, yes? True science fiction tales, many times heavy on the "fiction" and lite on the "science". Star Trek is built on stories that often have an ethical question on which the entire tale pivots. Remember how saving the whales was central to the plot of Star Trek IV - The Voyage Home? Remember the Organian Peace Treaty between the Federation and the Klingon Empire, where extremely powerful god-like beings had to exert their influence forcefully upon both star-powers to keep them from annihlating each other? Remember the Devil in the Dark episode where the monster that was killing all the miners turned out to be a mother, last of her race, defending her young?
THAT is Star Trek.
The science may not be exactly real. But the stories are solid science fiction yarns that usually make you think.
I saw that certain Star Trek something in the Gold Key story, and I thought it'd make for an excellent roleplaying scenario for a GM running a game set in the Star Trek universe.
I'll write the outline in terms of Kirk and Spock and the Enterprise, but the GM should change any and all details to fit his tastes and his game. It doesn't have to be the Enterprise. It could be the USS Santiago, a small Starfleet exploration vessel, Archer class, with a total crew compliment of 14 personnel. Or...whatever the GM desires.
I'm sure you know that there are tons of pictures on the net that you can use to spice up this game. The GM can have a ball taking the scenario and making it his own.
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