Star Wars - Better Days. [Started up!]


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Wow. Seems everyone and his brother is starting up Star Wars saga games this month. Naturally my preference is for a droid character. A 2º engineer type would be my preference, but if that and the pilot slots are already taken then I guess I could play a 4º combat unit for added muscle. If all else fails it might be interesting to try playing a 3º second mate. Ooh, a religious droid "preacher" would be something unique. Hm... :cool: [sblock= For ValenarJaeldira]A really off the wall idea would be for me to play your "sibling" as a stolen prototype human replica droid. Heh heh.[/sblock]Please let me know which option fits best with the group and I'll try putting together a character concept.

Oh, and for the ship's name, here are a few suggestions:

Hellion: A rowdy or mischevious person, especially a child.
Motley: Incongruously varied in appearance or character.
Namaste: A traditional Indian greeting made by bringing the palms together and bowing.
Perihelion: The point in an object's orbit when it is closet to its star.
Contumax: An archaic word meaning "stubbornly or willfully disobedient to authority".
Salience: Something most noticeable or important.
Penumbra: The shadow cast by a celestial object during an eclipse.

I don't know if you're aiming for a compound name like the Millenium Falcon or not. But if so it wouldn't be hard to use one of the above; the Hellion Brig (with a comical double-meaning) or the Salient Star for instance.
 
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I'm interested...Right now I'm thinking about

a disenfranchised Mirilian with an axe still grinding over the Clone Wars. Probably lots of directions to take this kernel, I just really like the looks.

a permanently expatriated Alderaanian captain of the "to be announced" still more than a little shell-shocked and trying to figure out how a freighter captain and a bunch of misfits can somehow kick someplace soft in a stormtrooper's armor and still pay the bills.

a zabrak ne'er do well drunkard with a lecherous side. You know, Darth Maul in a Hawaiian shirt leering at young girls over mojitos? Sounds pretty fun to me.

a "501st? Death Star? Sure, I might know a thing about that...but all I'm gonna say is that, hypothetically: if you were the guy they sent on the last minute shuttle flight off the station wouldn't you, you know, consider it a sign? You might even say 'Lord Vader freaks me out. Everyone I know is dead. There are safer professions in the galaxy than the military,'" stormtrooper deserter. Yeehaw.
 


Heh, forgive the brief away, trying to square things away in real life, kept me from posting for a little bit longer than I would have liked =/

Looking through the character ideas I've spotted one's I paticularly like and have put together at least a probitionary list.

Captain - Jamin Merillo
Pilot/Second Mate - Ambrus. (Either of these works for a droid character, or if you'd like ven a combination of both.)
Engineer - Rylee 'R.C.' Citris
Muscle - Brother Allard
Passenger/Force Sensitve - Shayuri

I'll be working to add to this list if necessary (Mostly the pilot/second mate.) But as of now if you're on it then you're accepted in that role provided you come up with a character.

That aside, The transport is still unnamed (Pondering over it for now.) What I do have for you is that it will likely be correlian engineered. It won't be a Yt-1300, More likely somewhere along the lines of the 2100, bigger, more room for cargo. Weapons wise it will be initially armed but only with rudimentry weapons (A single forward facing cannon and a rear mounted turret.)

Essentially the ship is far from tweaked to capacity, leaving it with growing room should your endevors prove successful. It comfortably carries a max of 12, 6 standard crew with personal bunks, and 3 double suites. I'll try and MS Paint a floor diagram but my art skills are terrible so bare with me =)

Beyond that... *Thinks* Level 11. 34 point buy. Reroll 1's on hit points. Starting equipment will be determined after I've had time to look over the equipment chapter *laugh* Night folks!
 

Loos like you could do with a redundant pilot or second mate, depending on existing characters. I'll see what the crew lacks and try to come with something now that I have the rules. I'm not really sure if I'll play - it's a way to test the new character creation.
 

Jamin Merillo

Medium Male Human Noble 7/Gunslinger 4, CL11
Destiny 1; Force Points 11
Init +14; Perception +13
Languages Basic, Bocce, Bothese, High Galactic, Ithorese, Mon Calamarian
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Defense Reflex: 29 (flat-footed 25); Fortitude: 21; Will: 25
Hit Points: 62 Threshold: 21
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Speed 6 squares
Base Attack Bonus +9, Grp +9
Melee punch +9 (1d3+5) or
Ranged Heavy Blaster Pistol +14 (3d8+7) or
Ranged Heavy Blaster Pistol +14 (4d8+7, prone, -1 condition track) (Aim)
Atk Options Deadeye, Debilitating Shot, Knockdown Shot, Point-Blank Shot, Precise Shot
Special Abilities Demand Surrender, Presence, Quick Draw, Trusty Sidearm +2
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Abilities: Str 10, Dex 19, Con 10, Int 14, Wis 16, Cha 13
Talents: Connections, Debilitating Shot, Demand Surrender, Educated, Knockdown Shot, Presence
Feats: Cybernetic Surgury, Deadeye, Linguist, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Treat Injury), Surgical Expertise, Weapon Focus (Pistols), Weapon Proficiency (pistols, simple weapons)
Skills: Deception +11, Gather Information +11, Initiative +14, Knowledge (life sciences) +12, Knowledge (Beuracracy) +12, Perception +13, Persuasion +12, Treat Injury +18, Use Computer +12
Possessions: heavy Blaster pistol, ship, medical supplies, etc.
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Experience 55,000
Jamin Merillo, Ship's Doctor, Gunslinger

Jamin Merillo lived a comfortable and peaceful life on Alderaan with his parents and sister. He was very gifted and always at the head of his class, so it was only natural that he be accepted into the Royal Medical Academy on Alderaan and become a first-class surgeon. Jamin was always very close to his sister, and seemed very upset when she went away to Corescant to a very prestigious University. He spent even more time at his favorite hobby, visiting the firing range, than ever before. He felt that it calmed his nerves and helped him focus.

One day, he started having nightmares that his sister was in pain, imprisoned, and tortured. Then, much to his panic, he started hearing his sister in his head, shouting very short phrases such as, "Help me Jamin!" or "I am imprisoned!" or even "The dark lord is coming for me!" Jamin tried contacting his sister, to allieviate his fears, but she had vanished. He started pulling a number of strings he had developed over the years and eventually found an informant that told him his sister had been taken from her room by Imperial forces under the control of one of the Emperor's Inquisitors, and that she was being held in the Prison of the Inquisition, formerly, the Jedi Temple. After pushing the extent of his money and connections to the limits, Jamin rescued his sister and smuggled her off-planet. However, when the job was over, he heard the bad news about Alderaan. With no home to go to, Jamin and his sister signed up with the transport crew that helped get her off-planet.
 
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Mew!

Valenar, would you mind helping me out a bit with character creation? I have the Revised d20 Star Wars book, but not Saga.

Are the PC classes the same? I figure she'd be a Noble/Force Adept in pre-saga rules...
 

I can help-sure! I love PC-gen!

There is no Force Adept base class in Saga edition, but you can access most force powers/skill-uses through feats. You may want to take levels in the Force Adept PRC, which you could take after 7 levels of Noble, to get some more interesting force powers/abilities (Sense/Alter/Control talents, Force Healing, physical immunities, being really good at specific force powers, attuning yourself to and empowering weapons with the force, empowering other objects with the force to grant you defense bonuses).

What sort of things do you want to be able to do? I can give you a sample write-up.
 

Weeelll lets see.

I think her primary focus should be crazy Force senses. One of her big roles on the ship would be an early warning system/ambush detector/etc. To continue the ongoing Firefly reference, recall how Mal uses River in the opening scenes of Serenity (the movie).

So I'd probably focus on Wisdom and sensing skills, both Force and otherwise.

A secondary focus on self defense would be wise, since early warning systems make great targets. :) Force Adept PrC would be cool for some expanded combat options. How does this empowering items thing work?
 

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