[Star Wars] Horror in Star Wars??

A resounding yes.

It was literally the last STAR WARS I GMED. I used to play WEG star wars like mad. It was one of my core three games for a decade. Bbut then one day i had enough of it. I figured I had "outgrown" it - as in told all of the stories I needed to tell there and was ready to move into other games and stories. Then The Phantom Menace came out, which I really enjoyed even if others did not. It was so... STAR WARS. And it opened up the Old republic to me. As it happend I was also in the middle of a massive "horror" streak - naturally the two merged in my head, and I ran a massive weekend adventure that really worked well.

The Setting:

The Old Republic thousands of years before SW:TPM

Backstory:

There was an incredible Jedi by the name of Tantis Jon-Ra. He was the best of the best. he was the brightest star in the sky. It was assumed that he would become one of the great figures in the Jedi Order. But like all bright stars, he was destined to fall. When the Jedis heard rumors of possible Sith activities, they sent him to investigate. And after a few communications, he vanished with out a trace.

Campaign:

The characters played Young Jedi newly graduated, who were sent to invistgate and discover what happend to Tantis Jon-Ra. In true Star Wars Tradition I envisioned a swashbuckling pulpy campaign that would begin to grow more "smothering", desperate, and hopeless every hour. The goal was to take the players from the light deep into despair. I was hoping to take them through Tantis Jon-Ra's journey from light into madness.

It worked incredibly well. In the beginning, the players were all busy enjoying Star Wars thinking that this was any old campaign. They followed the clues that took them to world after world as they traced Tantis's journey.

The first world (was a beautiful blue pristine island world where they engaged in some underwater chases and battles. The second was a modern city world, where they got caught up in a block by block battle, which included them bumping into people carrying apocalyptic "end of the world signs. This drew questioning eyebrows from players - that was different...

The third world was a post industrial dump world, in which they got involved in a speeder chase through the disgusting sewers of the place. It ended in a room filled with decayed bodies untouched since Tantis Jon-Ra had been there. It was obvious that the figures had experienced death by lightsaber.

Next they journeyed to a desert world of dunes, where they located Tantis's ship which had been buried under the dunes. As they finally dug a path to the ship, a massive sandstorm overtook them, and they began searching the ship room by room finding bodies and sensing the Dark Side all around them. They eventually checked the logs, and in true lovecracftian fashion, Tantis had left personal logs of what was happening to him. Five in all, which I read with increasing desperation. Each one taking him a notch closer to his breaking point. The last one having him screaming "The cave! The Cave! I found the cave! It was waiting for me... Sarnath! Sarnath! Sarnath!" The charaters used the ships sensors and located a nearby cave. The braved the fierce storm and found the unholy place. An ancient Sith Temple was buried inside, and they were assaulted with the dark forces inside. Once they gained control, they found crude starmaps on the walls.

When they returned to their ship, they plotted the starmaps into the nav computer and the system they were looking for didn't exist in any of the records. They set course anyways and traveled into the deep dark to a place that wasn't supposed to exist.

They found it. One world - Sarnath. Orbiting a black sun, that gave off black light, and bathed the world in eternal night. They scanned the world and found several deserted cities, but located on temple where there was a power signature. They landed ion the forest nearby. Sarnath was a world of nightmares, and if came alive sending foul sithian spawn after the PCs who fled to the Sith Grand temple... right into the waiting arms of Tantis Jon-Ra. They then engaged in the fight of their lives, all of them facing the master jedi. Arms were lost, people were cut in half, heads flew, but eventually they defeated him. The survivors retreated back to the ship and left the accursed planet behind them. with them were tantalizing clues that these strange Mad Sith were awakening and moving silently across the Republic.

For those that know any Mythos stuff, you can see it riddled with ideas and concepts. Sarnath, the slow decline into madness (king in yellow - Tantis was even an king that gave up the throne to become a jedi. he even shrouded himself in yellow robes), the Sarnath beasties were very lovecraftian, the "journals" that chronicled a desent into madness, slow decay of the settings, etc.

It was to be the start of a grand campaign, but in the end it was really the final adventure I ran in Star Wars. The players loved it and begged for more, but I was right in the middle of an epic horror/cthulian campaign set in modern times, and I felt the two would be two close in tone. I never went back to star wars after that, but let me tell you. It was one of my best run adventures ever (easy top five). Ever.

Horror and Star Wars can be merged - to frightening depths.

If you want to do it, do it. Just have a clear idea what horror elements you want to include. Also, be sure that you maintain the starwars feel. Toggling between the two is pretty essential. Balance my young padawan. Balance.

Razuur
 

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The following ideas was part of a storyline I had in store for the SW game I was running with my group, however I had to stop because... well a couple of reasons. :)

Adapted:
The planet where they have to extradite the Scientist from has a long abandoned Sith Experimentation/Alchemy/Sorcery facility, where they created some of their most horrific species mutations as fodder against the Jedi and Republic.
Some of these specimens were stasis sealed when the facility was abandoned by the Sith or cleansed by a Jedi Strike Team (which allows you to leaven the scene with plenty of ancient corpses locked in combat), and an entirely unrelated third party (archaeologists?) discovered and released the horrific creatures.

It kind of gives you carte blanche to use both mutated species (hmmm mutated Wookie) and more terror inspiring creatures, heck maybe one of the archaeologists encountered an orbalisk hive, and has been turned into a nigh unstoppable murder machine driven insane by the dark side.

Imagine running into the remains of a group of clone troopers sent out on perimeter patrol, all visciously butchered with none of them having gotten off even a radio sqawk, or a shot, and then having the corpses get up because a Sith parasite has invaded the remains, and is animating them as mobile and infectious brood colonies.

*wistful sigh*
 

ragboy said:
Thanks for the replies...

How does this sound:

- A mudball planet where it rains constantly. The only 'dry land' consists of natural iron causeways that have bubbled up through the muck. The rest is either thick clay mud or sludge lakes.

- There's an expectation of major combat - team gets a squad of Clones, 1-2 of the characters are ARC troopers, intel reports the facility is heavily guarded... etc. Then when they get to the dropzone...nothing...At the facility... it's shattered... power's out, rain's leaking in... ARC troopers have to complete their mission - it's in their genetics.

The following threats are under consideration:

- Gelationous slug-like creatures with a kind of forced telepathy. This allows them to affect their quarries mind...I'm thinking 'lost time' but it may be hard to pull off. This would be a local fauna kind of encounter.
- Something similar to Pitch Black's flying things and in similar numbers... This would be an encounter with the local fauna, not a major threat.
- The scientist builds zombie-like cyborg soldiers out of dead clones that the Separatist's retrieve after major conflicts. These are pieceparted together and given 'life' through some brain matter/implant combination.
- The scientist's latest project was a 'super cyborg soldier' and something went horribly wrong. I was thinking a cyborg-Rancor like creature, but that may be ridiculous. Either way, evidence points to something like this destroyed the facility as they investigate and try to find their quarry. But, I'm thinking this is a red herring.
- Semi-transparent roach-like creatures the size of a large dog that attack in a horde. With some extra junk like paralysis or poison or laser beams for eyes... or something less silly.
- What's behind it all is a race of arachnoid Dark Side Force users that have slipped into the Galaxy from another dimension/sector/galaxy whatever. Final Confrontation in the shattered research facility. I had a scene in my head of one of the characters spotting one of these things on the way through the muck and the rain. Kind of appears then disappears in these constants sheets of water that fall on the planet.... Anyway.. thought it would be eerie enough.
- Oh and I'm thinking the scientist is actually already dead and what they find is a cyborg assassin who pretends to be the scientist... Could be a gotcha at the end as they fly away in the extraction vehicle... Anyway...

Comments...additions?

Love the idea, but I'll throw in my two cents anyway:

It seems a bit..much. In my experience, the best horror games keep the players off balance and left in the dark (The assassin in my DS group has seen (not talked to or fought) a drow female protagonist twice. He's so scared about what she is or she'll do that he runs at the mere thought of her being in the area :) )

Maybe stick with two or three of your ideas, and find story methods to scare them (one fails a save against the 'mind slime' but the other doesn't. Now the player sits helplessly while 'he' lures the group into some situation.)

Again, just my two cents...
 

Storyteller01 said:
Again, just my two cents...
Yep. I appreciate it. These were the brainstorm ideas. I've winnowed it down to one red herring and a couple of actual threats. All the rest will play on the character's fears and expectations.

I appreciate everyone's input. That's why I love this board. There's always someone that's already blazed a trail.
 

I ran a about 4 sessions where the Pc's where from the Starwars galaxy and on a routine mission went off course and ended up in the unknown regions of space. There they encountered a psudo gravyard of ships that all resembled early victory Star Destroyers from the Clone war era.
At that point i turned down the lights, and started play type O negative CD's on low volume with candles lit. They came to figure out from hacking Imperial archives that this was the graveyard of ships that where totaly lost and they could not salvage, But when they went to destroy them they where gone form the shipyards of the Kimmeno system.
--
The story ended up that each of the 6 ships had a powerful Sith aboard, and when they died they used the dark side of the force to become Vampires, after which any survivors they turned into ghouls.
Then after time the ships where lost, and whenever another vessel became interested like Pirates to see if there is anything of interest, the Sith Vampires Awoke and created more Ghouls.
--
Thats about it, it was a hit with my players.
 

I had the PCs in my group stumble into a Major Dark Side site where a whole lot of people had died. It suddenly got bumped up to an Extreme Dark Side site, and all these dead people were possessed by dark side spirits and rose up to attack them... so there were lots of zombies wandering around. heh.
 

all-jedi

DeBracy said:
A group of Jedis are sent to investigate...

I love the idea of an all-jedi game. The revised game allows them so much flexibility. Also, a drop ship sounds good, too.

Here's a horror-type game I ran once. It was a Rifts to DragonStar conversion. I downloaded this adventure:

http://www.fantasyflightgames.com/PDF/ds_adventure1.pdf

and gutted the foes. What was left was a great description of a prison that I ruled was converted to a base. I drew the prison/base out on large graph paper (one-inch ruled easel pads).

The team of soldiers was sent to investigate lost contact with the facility. They entered to emergency lights. I turned off all the lights and turned off my red-revolving beacon light (like a ploice or fire light--you may have seen them at clubs--you can get one pretty cheap at WalMart). We used flashlights to play by. I then played the Predator 2 soundtrack--very creepy with lots of unexpected, sharp notes following periods of near silence.

As the group slowly investigated the base, they made their way to the upper level where they were best by several alien xenomorphs. For stats, I used xiticix warriors. I had 6 of them. For minis, I had some old, green heroquest mutant looking things. After a pitched battle, owing to the aliens' resistance/damage reduction, they vanquished the monsters. Then, they went up into the tower...

...where the queen was laying eggs. They tried to run, but she pursued them down the elevator shaft. A xiticix queen is no joke. I had purchased a die-cast mini of an alien queen from the movie Aliens to use for a visual. Victory came at the hands of someone firing a burst of grenades at her that took out a couple of friendlies as well.

It was great!

And even that "small" encounter took 2 nightly sessions because they had the whole first level to explore and try to figure out what had happened before they got the the secure entrance to the upper level and got attacked. So, it would probably make a good con game.
 
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scourger said:
And even that "small" encounter took 2 nightly sessions because they had the whole first level to explore and try to figure out what had happened before they got the the secure entrance to the upper level and got attacked. So, it would probably make a good con game.
That's what I'm running in to. I'm paring down at the moment and taking the less is more approach as advised by someone earlier. The unfortunate thing about playing horror at a con (this one at least) is that all the rooms are brightly lit (and have multiple games going at the same time). Atmosphere it ain't got. This may degenerate into a blast fest, but it'll be fun either way.

I have a couple of new monsters I'll convert to d20 Future and post up here, as well.
 


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