wingsandsword
Legend
Every starfighter in the game, except one, has only one hit point. The exception is Luke Skywalker's X-Wing, which has 1/1. (i.e. one point of damage and it's "damaged" and has reduced stats, it's destroyed on a second hit or if it takes two points of damage).DM_Jeff said:By reading the online rules, there are some interesting first impressions of note. A capital ship can only attack a starfighter with their point-defense weapons, and only when the starfighter is adjacent. I'll assume there's some benefit the starfighters receive to want to get that close! As for damage, I suppose there's a chance a single hit from a certain weapon type will simply take out a starfighter with a single attack? Anyway, looking forward, thanks again!
All attacks have a range of only one square away unless they are using the "Long Range Bombardment" Fleet Commander effect which lets all your starfighters attack two squares away for that round, and the "Incoming Fighters" effect lets you attack fighters (only) from a transport at a range of two squares for that round. Some ship might have a (powerful) special ability which lets it attack at a range of two squares, but I don't know for sure. Given how powerful the special ability of the Vulture Droid Starfighter is (Infinite: When this ship is destroyed, it returns to the fighter pool instead of being removed from play), I could imagine something having this.