LostSoul said:
I think it had a lot to do with the old d6 WEG version. People who really wanted to role-play Star Wars probably already had a copy of the d6 game.
Well, WEG have the advantage of publishing the first
Star Wars RPG. Even among that group, some of the old-timers are refusing to upgrade to the second edition (to use your cliche, "why fix it if it ain't broken?")
Which is probably why WotC is not even going to try to compete in that arena where hardcore gamers will not switch to the new rules.
So they aim to attract the new gamers ... or better yet, the large network of
D&D gamers who have gotten the Third Edition.
When the d20 version came out, its close ties with D&D probably turned a lot of people away from it.
And then there are those who are frustrated with the WEG
d6 system, find new light in the new
d20 version.
As for being close to
D&D, only if you can accept
Star Wars for what it truly is: not a hardcore science fiction that nerds like us would read and mainstream would avoid (at least back in the late 70s), but an
epic space opera fantasy, complete with mystical figures that possesses power that is neither magical nor psionic (debate about this later).
I loved the WEG version. I'll try the d20 version but, unless it is really good, I probably won't stick with it. Why fix it if it ain't broke?
To respond with a cliche: Don't knock 'til you try it.
But I guess it is easier to criticize about something new, even if you don't try it yourself.
At least with WEG, I did tried it ... and find it not to my liking. But that's me.