Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

Perfect. So the gand then fires down the corridor, through the still present smoke (i.e. at a Disadvantage) for 16 points of damage. (I know which way I'd run if I had only 4 hps left and was under smoke cover. :devil:)

I agree with GK for the rest: given a set player-availability, individual ini is (inevitably) slower than group ini.
 
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2d6 could work, any reason why Wisdom rather than CHA? Just remember that there are a lot of feats that can improve that blaster pistol damage (careful aim, double tap, PBS, etc.).

Mostly just to make it that Charisma is not a huge stat for Jedi :) but maybe Wisdom or Intelligence, whichever the Jedi wants to use?
 

Just for clarity, the round so far has been:

Cal shot and missed the droid
Jihahna threw a bomb at the Sergeant and hit him pretty solidly
The Gand autofired at the soldiers in the tunnel and hit some of them for some damage.

Kacela and Reks have their actions outstanding.

P.S. Today is my birthday. I'm not fussy about presents, a Round 5 would be awesome! :D

Happy Birthday!!! Yes as I am NPCing Reks right now we are only waiting for Kacela's action
 

Well... That was... Interesting. Happy birthday Forged! Just to mention with Jihahnas's throw, though i said throw it past Uthal, that didn't necessarily mean I was throwing it down the tunnel, which is why I explained my intentions with a set of prioritised criteria.

I tried to prioritise with the knowledge that placement of the grenade could be anywhere within a 360 degree 8m radius of Uthal, so to save time, my criteria was meant to indicate placement without the worry for precision, putting the 'ball' in your court Greenkarl, much like how forged has indicated to use 'sidestep' on the first attack that hits him each round unless there's a bigger threat...

Another side question... What would we potentially name our team if we had to?....

Sent from my iPhone using Tapatalk
 
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Mostly just to make it that Charisma is not a huge stat for Jedi :) but maybe Wisdom or Intelligence, whichever the Jedi wants to use?
Well, DEX is a huge stat for anyone using a firearm (and also benefits a lot of other things), so I'm not sure it would really hurt to have CHA cover the damage part. It's basically a consideration of 1-5 points of damage.
 

Yea sorry again, I miss read it and tried to make it too complex. It happens sometimes when I am trying to imagine everything to where everyone is in my head... no biggy. No reason to worry. I hope I did not upset people to much.

Also just as an FYI, throwing anything, a rock, a grenade a makeshift bomb is considered to be a Simple Weapon so you do get your Dexterity and Proficiency bonus to those rolls. You don't add your Dex modifier to area damage (autofire, explosions, etc.) but you do always add 1/2 your level (round down).
 

I tried to prioritise with the knowledge that placement of the grenade could be anywhere within a 360 degree 8m radius of Uthal, so to save time, my criteria was meant to indicate placement without the worry for precision putting the 'ball' in your court Greenkarl.
I think the issue was that he was standing with his back to a wall, so only 180 degrees (roughly) were available. With that said, I figure all of the PCs were at one relative vector from him, so it should have been possible to throw it at a point (probably on the opposite side of the tunnel from him) that wouldn't hit any of us, which I think we have worked out now.

As the kids say during street ball, game on!
 

Well, DEX is a huge stat for anyone using a firearm (and also benefits a lot of other things), so I'm not sure it would really hurt to have CHA cover the damage part. It's basically a consideration of 1-5 points of damage.

That's true... I think then I will allow Wisdom or Charisma, whichever the Force User wants...
 

Okay, so Force Disarm roll:

[roll0]

Yeah. Forgot I should never use this die roller because it has literally rolled 5 or worse in every roll I've made for the last two weeks in every game I'm in.

Well, so it goes.

Can I still use Surge, or is it one force power per turn?
 

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