This Gand is lying down 4-6 meters away from the first tunnel entrance (towards the center).
Targo is 18 meters away from the tunnel entrance, towards the north part of the chamber.
Cal is 12 meters away from the tunnel entrance, towards the north part of the chamber.
Reks and Kacela are 4 meters away from the tunnel entrance (along the chamber wall and towards teh northern part of the chamber.
Jihahna is 6 meters from the tunnel entrance (towards the center).
The 5 Sith Troopers in the chamber are 64 meters from the tunnel entrance (56 meters from Cal)
There are 2 Sith Troopers at the tunnel entrance and four more troopers that are 8, 10, 12 and 16 meters back in the tunnel (3 of these troopers are obscured by smoke).
The Sith Battle Droid is at present 48 meters from the tunnel entrance (and 30 meters away from Targo)
As for the Healing notes they do appear to have disappeared. I am pretty sure we lost the ideas we were talking about in the big blow up.
If I remember right... with a Medkit and the Medic Feat you could use your Action to allow someone to spend a Hit Die, maybe as a Reaction on their part, and you would add you Wisdom or Intelligence mod to this roll. I can't remember but I do want to add it back.
Targo is 18 meters away from the tunnel entrance, towards the north part of the chamber.
Cal is 12 meters away from the tunnel entrance, towards the north part of the chamber.
Reks and Kacela are 4 meters away from the tunnel entrance (along the chamber wall and towards teh northern part of the chamber.
Jihahna is 6 meters from the tunnel entrance (towards the center).
The 5 Sith Troopers in the chamber are 64 meters from the tunnel entrance (56 meters from Cal)
There are 2 Sith Troopers at the tunnel entrance and four more troopers that are 8, 10, 12 and 16 meters back in the tunnel (3 of these troopers are obscured by smoke).
The Sith Battle Droid is at present 48 meters from the tunnel entrance (and 30 meters away from Targo)
As for the Healing notes they do appear to have disappeared. I am pretty sure we lost the ideas we were talking about in the big blow up.
If I remember right... with a Medkit and the Medic Feat you could use your Action to allow someone to spend a Hit Die, maybe as a Reaction on their part, and you would add you Wisdom or Intelligence mod to this roll. I can't remember but I do want to add it back.