Forged Fury
First Post
See my final edited post above yours.
- I'll modify the First Aid feat to include the healing.
- How about for the Stabilization bit, we change it to Advantage on the check with just a medikit. (I'm leaning more towards this since one of the uses of a Medpac is to autostabilize, but those cost 100cr for a single use). I think the >20 Check result benefit might be something else to shoehorn under First Aid. I was thinking First Aid could be the "in combat" feat and "medic" could be the patch-up after combat feat.
I think one important thing, and I'm not sure where it would go, is that you can't restore HPs to a dying creature until it stabilizes, barring rolling a 20+ on the Wisdom (Medicine) check to Stabilize a creature using a Medikit with the First Aid feat (at least the way I have it written up right now). Otherwise, I think people would wonder why they would ever stabilize when they could just use First Aid to heal their ally back into consciousness.
- I'll modify the First Aid feat to include the healing.
- How about for the Stabilization bit, we change it to Advantage on the check with just a medikit. (I'm leaning more towards this since one of the uses of a Medpac is to autostabilize, but those cost 100cr for a single use). I think the >20 Check result benefit might be something else to shoehorn under First Aid. I was thinking First Aid could be the "in combat" feat and "medic" could be the patch-up after combat feat.
I think one important thing, and I'm not sure where it would go, is that you can't restore HPs to a dying creature until it stabilizes, barring rolling a 20+ on the Wisdom (Medicine) check to Stabilize a creature using a Medikit with the First Aid feat (at least the way I have it written up right now). Otherwise, I think people would wonder why they would ever stabilize when they could just use First Aid to heal their ally back into consciousness.
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