Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]


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Sorry folks. I'm moving houses and don't have reliable internet access at the moment. Please feel free to NPC Cal. On one hand, the easiest thing might be to leave him at the bridge to keep watch for the other ship in the event they try to board us while we're searching for the bomber. On the other hand, Cal does have a pretty solid Perception skill, in case we need it to find the bomber. Up to y'all, feel free to autopilot for the moment. I hope to have something approaching regular internet in a week or two.
 

Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

So Jor is still in his ship? Any chance he could take off and run a distraction on the ship that's trying to board them?


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[MENTION=4936]Shayuri[/MENTION], [MENTION=6792106]Sezarious[/MENTION], are you going to try to talk to the guy through the door/the intercom, enter the engine room, something else?
 


Binder, oh no. Kacela's power only works with line of sight. She needs to actually see him.

Of course, I could always try just a skill roll...hahaha.

Sorry, I have the Force on the brain here. :)
 

Yes I just curious what the heroes want to do... Right now, Kacela, Jihahna and Cal are in the hallway, with this Gand somewhat in the wall/bulkhead viewing the engine room. NOTE that it is not just one big space so someone could hide in there (it would be a bit hard)... and the door into the engine room is closed...
 


This is tricky, but in a stalemate like this, Jihahna is going to comply to a degree. We really don't have any other option. Jihahna's weapon will not be drawn as she said.

There is no bluff here, she genuinely just wishes to enter with no sudden moves, locate and confirm the devices location to her allies over the comms and then leave.

Whether the Gand is going to try something or not is up to the Gand. If the Gand successfully disables the device with her power, that's good, but it will have to convince us that it is disabled, because we are currently unaware of the Gands new 'Hack at range' abilities. Maybe once she disables the device, the Gand will need to be the once who grabs it. Maybe throw it in the spice case, rig it to explode in 20 secs and send it into the vacuum of space.

It's good if Jor separates from the ship. He's something else the enemy has to worry about. The sooner the threat of being blown up is removed from him, the sooner he can move about freely.

Running is also a good option however, but not with a hyperspace jump as once Jor is released as re-magnetising his ship will take another 30 minutes, which we don't have.

If the device can't be disabled, we need to all rush them during docking, which is where they're more vulnerable to their own bomb.

If none of us are on the ship, their threat becomes downgraded from blowing us up, to blowing up our stuff.

Sorry [MENTION=63746]Binder Fred[/MENTION]. A lot of this will be up to your success or failure in the next couple of rounds.

If we take care of the bomb right now and take down our stowaways, we can then either run away (without jumping) or fight them with our ship.

So, guess that's all we can do for now. I'm guessing by the way that our stowaways are expendable to the enemy. They're probably droids.....


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