Greg K said:GURPS and Hero System have their own problems as to why I don't play them. However, staying on topic, I believe that it should be my choice as a player as to if a character's skill improves and the designers have no business building in any automatic improvement. Therefore, I do not consider this change to be an improvement, but rather I consider it a giant step backwards in game design .
Do you believe that the fact that wizards get any BAB is poor design? I mean a 20th level wizard can fight as well as a battle hardened 10th level fighter.
I remember many times instances where challenges were 1 character only. Mundane swim checks become epic problems because no one has ranks in swim. The fighter cursing the fact that he has 0 ability to stealth, even as a 20th level character. I think this is a positive step forward.
I mean, its not like a solider will suddenly outskill a scoundrel. A difference of 5 in a skill is a big deal, and you can always take skill focus to improve that further. I think the niche protection is still there, but now a high level character can actually try some high level stunts without having to spend 10 ranks and more in a skill they may only use once or twice in their entire carear.