buzz said:
They don't just have them totaled up beforehand?
Yes, they do. But sometimes, especially in the middle of combat they get confused on which column of numbers they are looking at.
You know, the more I think about it, the more I feel that WotC needs to simplify the game in order for it to survive.
It is no mystery (or it shouldn’t be) that traditional PnP RPGs are on the endangered species list of gaming. MMORPGs are swallowing up people left and right, while we see the RPG industry struggling to find ways to add new blood.
Sure, I have a stack of books big enough to kill somebody if they fell off of a shelf and I can poor over said books for hours on end if I’m in the mood to really crunch out a character, but I grew into that over years and years of experience. My wife has been playing D&D for about four or five years now and still can’t stand looking at the books due to their complexity. It isn’t like she couldn’t understand the nuances of the game if she wanted to (she works on computers all day long taking apart SQL queries and the like), but when it comes to entertainment she doesn’t want it to feel like work.
I think the more streamlined the better. Kill the numbers which represent other numbers. Eliminate needless math (however simple it may be) whenever and wherever you can. Make it so characters, irrespective of level, can easily be generated in under ten minutes. Have spell durations that don’t last rounds per level, have them so they last for one encounter. Truncate the skill list to something far more manageable.
Simplify the system: The less you have to open the books during play the better.
Once you do all of that the only thing left to do is balance each of the classes to make sure that they are fun to play at all levels and I’m sold.
As long as we adhere to the same old sacred cows we’re trapped in our own paradigm and, currently, that paradigm is set up to die slowly as those of us that picked up the hobby in its original heyday get older and older.