BarkingDeathSquirrel
First Post
I'm kinda liking the three tiered skill proficiency change, as it certainly will make characters/NPCs easier and much quicker to build with fewer mistakes, but I think the elimination of synergy bonuses and the condensation of skills to the extent that they did goes a bit too far.
Sure, Perception/Notice (without Sense Motive, thank you very much), Stealth/Sneak, Craft covering Repairing, Athletics covering Swim, Climb, and Jump (which doesn't appear to be in Saga Edition, given that Climb is listed as a separate skill in the preview character's stat block), and Open Lock being part of Disable Device are fine and dandy, but all forms of Persuasion in one skill? Doesn't that seem to conflict with their mantra of no excess baggage that they were talking about with the Classes/Talent trees? Is the condensing of skills really necessary when all characters already get some degree of competency with all skills?
I don't mind so much the elimination of other skill bonuses, but something like synergy bonuses seems like it could have stayed without too much trouble. They really were not that complicated in the first place, more akin to Circumstance bonuses that were set by the rules rather than DM fiat than most other flat skill bonuses, really. Of course, the elimination of synergy bonuses pretty much ties hand and hand with how they condensed the skills, since many skills that had synergy may very well be in the same skill now in the first place. If there were more skills, it could easily be that you were trained in (or had skill focus for, or both) a skill you got the synergy bonuses for other skills it provided... *shrugs* I suppose it wouldn't be too hard to bring that back, in any case.
The skill bonus system I could easily see being brought to 4E, but the skill condensation/elimination of synergy bonuses? Not so much. And, of course, with the elimination of Skill Points/Ranks, I'm going to have to figure out a way to integrate Skill Tricks from Complete Scoundrel without creating a bunch of needless feats/talents/abilities... maybe in place of gaining Trained status in a skill... hmm...
As for the Saves being static target numbers rather than bonuses... consistency is one thing (and a good one at that!), but I think that a rule akin to "players roll all the dice" would have fit the Star Wars feel and play better. I have to agree that players like to have some affect on the bad things that happen to their characters. I guess I'll just have to wait and see about these promised "save your ass" abilities.
Sure, Perception/Notice (without Sense Motive, thank you very much), Stealth/Sneak, Craft covering Repairing, Athletics covering Swim, Climb, and Jump (which doesn't appear to be in Saga Edition, given that Climb is listed as a separate skill in the preview character's stat block), and Open Lock being part of Disable Device are fine and dandy, but all forms of Persuasion in one skill? Doesn't that seem to conflict with their mantra of no excess baggage that they were talking about with the Classes/Talent trees? Is the condensing of skills really necessary when all characters already get some degree of competency with all skills?
I don't mind so much the elimination of other skill bonuses, but something like synergy bonuses seems like it could have stayed without too much trouble. They really were not that complicated in the first place, more akin to Circumstance bonuses that were set by the rules rather than DM fiat than most other flat skill bonuses, really. Of course, the elimination of synergy bonuses pretty much ties hand and hand with how they condensed the skills, since many skills that had synergy may very well be in the same skill now in the first place. If there were more skills, it could easily be that you were trained in (or had skill focus for, or both) a skill you got the synergy bonuses for other skills it provided... *shrugs* I suppose it wouldn't be too hard to bring that back, in any case.
The skill bonus system I could easily see being brought to 4E, but the skill condensation/elimination of synergy bonuses? Not so much. And, of course, with the elimination of Skill Points/Ranks, I'm going to have to figure out a way to integrate Skill Tricks from Complete Scoundrel without creating a bunch of needless feats/talents/abilities... maybe in place of gaining Trained status in a skill... hmm...
As for the Saves being static target numbers rather than bonuses... consistency is one thing (and a good one at that!), but I think that a rule akin to "players roll all the dice" would have fit the Star Wars feel and play better. I have to agree that players like to have some affect on the bad things that happen to their characters. I guess I'll just have to wait and see about these promised "save your ass" abilities.
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