Part of the "gradiations" will come in the form of stat bonuses, and, by the sounds of it, other things which aren't just static values to add in, like a re-roll talent or feat, or talents/feats that allow for taking 10, etc.Shalimar said:They are right that it took a long time, but all characters of a given class having the exact same amount of skill without any gradiations is hard to swallow.
Sir Brennen said:(I think it's the Saga Edition's way of saying "Han shot first!")![]()
Shalimar said:Contrary to their reasoning I never actually maximized most of my skills in Star Wars, you didn't have to, I would get myself to the point where I could take ten to accomplish the type of things I wanted my character to do and doing that for multiple skills. They are right that it took a long time, but all characters of a given class having the exact same amount of skill without any gradiations is hard to swallow.
jonrog1 said:I think you may be generalizing off the preview. They have a similar system to this in Green Ronin's Blue Rose, and you certainly don't wind up with identical characters in the same class. And that's even without feat and talents. The trick is to stop thinking of classes as "classes" and think of them as "talent collections." True 20 and Blue Rose do this with "paths". So, for example, using the Expert "class", you can build a ranger or a rogue. Two entirely separate versions of what we traditionally think of as "classes."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.