snarfoogle said:
The two different Zergling write-ups are interesting. I think they should be CR 1, but each version has good ideas. Someone should do a combination of the two.
Obviously, I'm with you on the CR 1. Here's what I figure:
The best baseline for determining Challenge ratings of the StarCraft units is probably the Terran Marine. He's a basic grunt in power armor with a machine gun. That means he needs, at minimum, 4 feats: Firearms proficiency, Light Armor Proficiency, Medium Armor Proficiency, and Power Armor Proficiency. If he takes a starting occupation that grants firearms proficiency, Then he can get the three remaining proficiencies as a CR 2 opponent: The first two with his starting feats, and the last with either the 2nd level strong hero bonus feat, or his third level feat as an ordinary.
Conviniently, StarCraft is a computer game, and awards points for unit kills. Here's the list, broken down into characters/creatures, ground vehicles, and starships. Most heroes simply have twice the point award of their non-hero varieties, so I've ommitted most of them. I also included all buildings that do damage or could reasonably be statted up as a creature:
Characters/Creatures:
10: Civilian, Larva, Critters
25: Broodling
50: Zergling
100: Marine, Drone, Probe
200: Firebat, Overlord, Scourge, Zealot
250: Medic
350: Ghost, Hydralisk*
400: Infested Terran
450: Defiler, Observer
500: Lurker, Dragoon
600: Mutalisk
650: Dark Templar
700: High Templar
800: Queen, Reaver
1100: Guardian, Devourer
1300: Ultralisk, Dark Archon
1400: Archon
4000: Infested Kerrigan
* I think this is a typo on the part of the game designers, and should actually be 250. It's build score (which is usually half of the kill scores given here) is 125, and the hunter killer has a kill score of 500 (Hero kill scores are usually twice the kill score of the regular unit)
Starships:
400: Shuttle
600: Dropship
700: Corsair
800: Wraith, Valkyrie
1250: Science Vessel
1300: Scout
1900: Carrier
2050: Arbiter
2400: Battlecruiser
Ground Vehicles:
100: SCV
150: Vulture
400: Goliath
700: Seige Tank
Buildings:
150: Missile Turret
195: Sunken Colony
240: Spore Colony
300: Photon Cannon
2500: Cerebrate
4000: Overmind Cocoon
10000: Overmind
The zergling is one step below the CR 2 marine, so CR 1 seems to make sense.
What was is specifically that you liked and disliked about the various zerglings?