Starcraft and d20 Future

BTW, Arscott: You're assuming that Terran Marines all start training from their youth to enter the military, which isn't really accurate. Many Marines are convicts forcibly lobotomized, brainwashed, and "re-educated" to function as Marines. Other Marines enlist sometime after adulthood when they're feeling patriotic and their colony is in peril, or when they lose a job and are strapped for cash, looking for some way to survive, so they join the Marines to get food, water, shelter, and pay, serving their initial term and then hopefully getting honorably discharged or relegated to the reserves, so they can go back to their lives with some money in their pockets to survive on until they get established with a new job. Certainly, there are some career military families and such, folks who do train from youth to enter the Marines and hopefully move up the ladder to serving as a starship or base officer. They just aren't necessarily going to be the majority (though they could be on some worlds that have a strong Confederate history and the trust of the populace, unlike many Confederate-held worlds).

That's why many Marines aren't going to have a starting profession that grants Personal Firearms Proficiency or Light Armor Proficiency, and why they aren't likely to have any of their 1st-level feats be appropriate to the required Marine training. Most will join the Marines, forcibly or voluntarily, around 2nd to 5th level, likely receiving 1 level's worth of training or brainwashing to make them Marine-capable. At most 1 or 2 of their starting feats might be amongst those needed (and if not, they'd need to wait till 9th-level or so to be proficient in the Marines' power armor and gauss rifle)....

Lessee. Light Armor Proficiency and Personal Firearms Proficiency at 1st-level, for self-defense. 2nd-level Dedicated Hero bonus feat of Advanced Firearms Proficiency as the character volunteers in the local militia or military reserve. Takes 2 Strong Hero levels after that, bonus feat doesn't matter because Strong Heroes have no useful bonus feats for a Terran Marine who intends to take Soldier. 3rd-level feat of Medium Armor Proficiency. Becomes a Soldier at 5th-level as they join the Marines. Gains power armor proficiency at 6th-level, taking Burst-Fire as their bonus feat later at their 3rd level of Soldier (7th character level). Marine gauss rifles only seem to fire on burst-mode, but that might be full-auto, either way they'd need at least Advanced Firearms Proficiency, and preferably Burst-Fire too (which requires the previous feat). An optimal build would have them taking Military Occupation, starting as a Dedicated Hero, taking 2 levels of Dedicated, then 3 levels of Tough, then entering Soldier. Light Armor Proficiency as their MilOcc feat, Medium Armor Proficiency as their human bonus feat, Personal Firearms Proficiency as their other 1st-level feat, plus Simple Weapon Proficiency. Talents Skill Focus (Listen), Remain Conscious, Damage Reduction 1/-. Advanced Firearms Proficiency as 2nd-level Dedicated feat, Toughness as 2nd-level Tough feat. Power Armor Proficiency as 3rd-level feat, Burst-Fire as 6th-level feat. And even that build requires 6th-level to get full normal use out of the gauss rifle, though capable enough as a Marine by 3rd-level. Thus, a standard Marine must be 3rd-level to proficiently use their power armor and gauss rifle, though 6th-level is needed to make the best use of a Marine gauss rifle.
 

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The Koprulu Sector is a violent place. Lots of people know how to use guns. (Dr. Flanx was a good shot!)

I have two Marines here. The first one is a volunteer, and the second became a Marine against his will.

Marine, Terran (Strong Ordinary 2/Tough Ordinary 1): CR 2; Medium Humanoid (human); HD 2d8+1d10+6, hp 20, Mas 14; Init +1, Spd 30 ft.; Def 20 (+1 Dex, +3 class, +6 CMC-400); BAB +2, Grap +4; Atk Gauss rifle +3 ranged (2d8); S/R 5 ft./5 ft.; SA StimPAK; AL any; SV Fort +5, Ref +1, Will +1; AP 0, Rep +0; Str 15, Dex 12, Con 14, Int 10, Wis 13, Cha 8.
Occupation: Military (class skills: Climb, Knowledge (tactics); bonus feat: Armor Proficiency (light))
Skills: Climb +0*, Drive +3, Hide +0*, Intimidate +2, Jump -2*, Knowledge (streetwise) +1, Knowledge (tactics) +3, Listen +1, Profession +2, Spot +2.
Feats: Armor Proficiency (light, medium, powered), Personal Firearms Proficiency.

Marine, Brain-Panned Terran (Strong Hero 2/Tough Hero 2): CR 2; Medium Humanoid (human); HD 2d8+2d10+8, hp 31, Mas 14; Init +2, Spd 30 ft.; Def 22 (+2 Dex, +4 class, +6 CMC-400); BAB +3, Grap +5; Atk brawl +6 melee (1d6+3 nonlethal) or combat knife +5 melee (1d4+3/19-20) or Gauss rifle +5 ranged (2d8); S/R 5 ft./5 ft.; SA StimPAK; SQ brain-panned; AL enforced (any); SV Fort +6, Ref +2, Will -1; AP 2, Reap +0; Str 14, Dex 14, Con 14, Int 13, Wis 8, Cha 11.
Occupation: Criminal (class skills: Hide, Sleight of Hand; bonus feat: Brawl)
Skills: Bluff +1, Drive +3, Hide +5**, Intimidate +3, Knowledge (current events) +2, Knowledge (popular culture) +2, Knowledge (streetwise) +4, Knowledge (tactics) +4, Listen +0, Profession +2, Sleight of Hand +5**, Spot +0.
Feats: Armor Proficiency (light, medium, powered), Brawl, Confident, Personal Firearms Proficiency.

The flavor text for marines and firebats says many were "culturally challenged" persons such as former serial killers.
 

Ok, let's fix my Corsair.

Arkhandus said:
make sure its flight speed and maneuverability are just about top-notch

Actually, the Corsair's flight speed is just about top notch. Protoss are PL7/8, so I gave them the best PL7 engine, the Induction engine. I could make them one square faster by giving them the PL8 Inertial Flux Engine, but I don't think it would make sense. A Scout with the "Gravitic Thrusters" upgrade is about as fast as a Corsair, so I figured a Corsair has Gravitic Thrusters, i.e. an Induction Engine. The one I have is about 1-2 squares faster than what I would set a scout at, so I think it makes sense. Maneuverability doesn't really come into play in d20 Future starship combat -- I think that a starship can make all the zig-zagging manuevers that a character could make.

As for rate of fire, you're probably right. However, the d20 Future system doesn't like lots of attacks -- it usually represents this as additional damage dice. I guess we could house rule that the Neutron Flare's high RoF lets it make another attack at the highest bonus, but all attacks take a -2 penalty for quick shooting.

Splash damage -- let's see what battle.net has to say:
Starcraft Compendium said:
The Neutron Flares also causes 1/2 splash damage to units within a 50 pixel radius around the target and 1/4 splash damage within 100 pixels.

A 50 pixel radius is about the size of a Corsair on the screen. So, we can fit that to 1/2 damage in a 1 square radius. However, half of 9d8 is 4d8... that's barely enough damage to scratch a normal ship's hardness. Let's make it 3d8 damage, but have it pierce Hardness as well.

So here we have:
Corsair v1.0
Elite Aerial Fighter
"It is a good day to die!"
Type: Ultralight
Subtype: Fighter
Defense: 19
Flat-footed Defense: 13
Autopilot Defense: 10
Hardness: 30
Hit Dice: 9d20 (180 HP)
Initiative Modifier: +6
Pilot’s Class Bonus: +7
Pilot’s Dex Modifier: +6
Gunner’s Attack Bonus: +8/+3
Size: Gargantuan
Tactical Speed: 4,000 feet (8 squares)
Length: 32 feet
Weight: 36,000 lb.
Targeting System Bonus: +4
Crew: 1 (ace +12)
Passenger Capacity: 1
Cargo Capacity: 17,000 lb.
Grapple Modifier: --
Base Purchase DC: 48? I have no idea on how to do this.
Restriction: Mil +3

Attack: Two fire-linked neutron flare-cannons* +6/+6/+1 ranged (9d8/40) with 3d8 Hardness penetrating damage in a splash radius of one square.
Attack of Opportunity: None

Engines: Induction Engine
Armor: Cerametal
Defense Systems: Improved Damage Control, Improved Autopilot
Sensors: Class IV sensor array, improved targeting system
Communications: Psionic Mass Transceiver
Weapons: 2 fire linked neutron flare-cannons* (range incr. 5000 feet) (9d8 damage + 3d8 splash damage in a 1 square radius), Disruption Web
Grappling Systems: None

Disruption Web: When a Protoss flies a Corsair, he can use psionic amplifiers to create a field of chafflike disruption. This field covers one 500 foot square and affects all starships in that square. Sensor scans made by any starship in the square take a –10 penalty, and attacks made by a ship in the web have a 30% miss chance due to the intense disruption to all systems of the ship. Using this ability requires the use of 2 power points. (so the average Protoss can use this ability 1/day). The web lasts 1d4+1 rounds, and it can be targeted at any square within 5000 feet (10 squares).

*Neutron Flare-Cannon is a PL7 version of the neutron gun that is smaller and can be fitted to Gargantuan ships rather than Colossal ones, and has splash damage and an extra attack as detailed above.

If you have any more suggestions I would love to hear them.
 


I have some stuff sitting on my computer, but unfortunately my monitored died. Hopefully I'll have my new monitor soon (on the family comp). Thanks for the bump. If anyone's got anything, toss it out.
 

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