[Stars Without Number] Hard Light OOC

eeeeek! you're -2 in stats overall! any ways, GM's prerogative to let someone with a negative stat mod re roll :3
Now lets see what I roll >:D

Addon: hmm, even though it's my int that hit 9, I can use the option to replace one of my main stats with a 14, so...
my techie character ends up with:

10 Str
14 Int
14 Wis
10 Dex
10 Con
12 Cha

that seem alright mark?
 
Last edited:

log in or register to remove this ad

So, as a warrior I'll replace the Dex with a 14. Not a bad set :)

Jase McMoon, human warrior 1, hp 5
AC 4 (body armor) or AC 8 (no armor)
attacks:
stun baton +2, 1d8 nonlethal (costs 1/40 A cell) or
monoblade +2, 1d8+1 or
laser rifle +3 ranged, 1d10 (costs 1/20 A cell) or
laser rifle burst +5 ranged, 1d10+2 (costs 3/20 A cell)

str: 16
int: 16
wis: 14
dex: 14
con: 16
cha: 11

class ability: Veteran’s Luck
Once during each combat the warrior can completely negate a successful attack roll against him. The warrior may choose to wait until after damage is rolled to use this ability. Th is ability does not function against environmental hazards or other non-combat dangers, and it does not apply to hits against a vehicle the warrior is piloting or riding.

background package: Soldier
Skills: Combat/Projectile, Combat/Unarmed, Culture/World, Tactics
warrior training package: Space Marine
Skills: Combat/Energy Weapon, Combat/Primitive, Culture/Spacer, Exosuit, Tactics, Tech/Astronautics

skills: Combat/Energy Weapon +0, Combat/Primitive +0, Combat/Projectile +0, Combat/Unarmed +0, Exosuit+0, Culture/Spacer +0, Culture/World +0, Tactics +1, Tech/Astronautics +0

starting equipment: 900 credits
woven body armor, 400 cr, AC 5 (4 w/dex)
monoblade, 1d8+1 damage, range 6/9, 50 cr
stun baton, 1d8 damage (nonlethal; 40 hits/power cell type A), 50 cr
laser rifle (+1 bonus to hit, 1d10 damage, can use burst for +2 to hit and damage; costs 3 shots)
(range 300/500, 20 shots/A cell), 300 cr
power cells (5 x A), 100 cr
 
Last edited:




Now, with my prime replacement CON goes to 14, so that makes me a +0 instead of a -2

Still think I should reroll?
 


here is the rub; you're character has very average stats, exept for con/str, luckily you can replace the con with a 14, but you can still reroll

Pro: you could get much better stats
Con: While your bas stats are not good, the under average str dos not hurt you, much, and they arn't working agesnt you otherwise. if you do reroll you might end up regretting it (you could get both prim stats at 13 and then everything else at 7 or lower, for example or otherwise just get a bad blend of stats)

Your call though, your character is not well built, so to say, but is other wise above the human average in general and could work out well for you
___

Mark, if I went Technician Scientist could I start out with Tech/Postech and Tech/Pretech at 1 or should I pick Engine Crew so I can get Tech/Postech to 1? I don't know if it's the back ground packages or expert training packages that don't allow 'tech any' to be picked for something the other covers:blush:
 

Yeah I'm gonna keep it...

It's not that bad, and as you said, it could always get worse.

I random rolled her up a random homeworld, lets just say, it's not a good one, so she's had a hard life already don't wanna make her stats worse.
 

alright, reread so here is the character's starting skills

Technician/Scientist
Bureaucracy 0, Culture/World 0, Culture/Spacer 0, Exosuit 0, Perception 0, Science 0, Tech/Postech 1, Tech/Pretech 1, Tech/Screem 0, Vehicle/Space 0.
 

Remove ads

Top