Well that would be true, except you've given Dwarves 7 stats not 6.
I've just had a confirmation from someone who was in the private playtest: Dwarves get +2 to one stat, +1 to another.
Cheers!
Does "someone" want to shed light on human stats?
Yes. It's +1 to all... but that's just one option for humans. Humans can apparently take other bonuses - we're just unlikely to see them in the basic game.
Of course, I could be misinterpreting what he said...
Cheers!
Yes. It's +1 to all... but that's just one option for humans. Humans can apparently take other bonuses - we're just unlikely to see them in the basic game.
Of course, I could be misinterpreting what he said...
Cheers!
Yes. It's +1 to all... but that's just one option for humans. Humans can apparently take other bonuses - we're just unlikely to see them in the basic game
Dwarves, and only Dwarves, need comeliness.Dwarves, and only dwarves, get comeliness!
If the intent is to "flatten the math" and thus keep the numbers smaller for longer, why are the stat bonuses still linear (a la 3e) rather than bell-curved a la 1e?
If all the bonuses other than +0 had their actual number reduced by one (thus making 6-7 -1, 8-13 the +0 range, 14-15 +1, etc.) wouldn't that help keep the numbers smaller? Particularly if they went linear from there rather than accelerating like 1e did toward the extremes.
I also wonder how badly it would mess things up if I changed it to this?
I know we've always had Humans be the baseline, with all the other races getting penalties or bonuses based on how they'd compare to Humans.
But, from all I can tell, racial penalties are a no-no in 5e (why?); and so everybody gets a bonus with there being no baseline at all.
Lan-"still wondering how much kitbashing I'll have to do to make 5e into the game I want"-efan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.