starting a d20 Wheel of Time custom campaign [full]

After rolling just a few dice I"ve decided I'm going to go with the honor system on PC rolls.
I'll leave combat up to you (the players) to some extent.
To get a general consensus, would you prefer to reroll initiative every round or wait until the PC enters a new scene (not necessarily a new encounter, but a break in the action, or a PC disengaging from combat, or the battlefield changing in some other substantial way would trigger new initiative rolls for those involved)?
Also, I plan on checking (and hopefully posting on) the game thread daily, if you don't or can't on a regular basis, I'd ask that you post your character's intentions for the next round whenever you have a good idea of what you'll be doing next (by no means will I hold you to the action if you post a different action before the intentions are run through the number cruncher)-if that's what you meant by spoiler, that should answer your question, otherwise..what's a spoiler? ;)
 
Last edited:

log in or register to remove this ad


Great, heading straight into a gory suicide right with the first post. Way to go!! ;)

I believe to recall that there was some sort of fighting etiquette with Aiel about not attacking without a challenge or some such, but I just assumed it wouldn't apply for Shadowspawn anyways. Pls correct me if I am wrong.


For initiative, I'd prefer the latter. Rerolling initiative every round seems like a little much.

I second that....
 
Last edited:

Nothing about a challenge being neccessary/proper that I recall from the books (just the veil). They do hold honor in high reguard though, and against respected foes, a challenge might be the favored practice. Trollocs deserve to die though, and challenging them just makes it take longer ;)


Lasting initiative works just fine for me, it's my preferred method. The book says reroll every round though, and the general consensus on various faq-like threads is keep house rules at a minimum.


Unfortunately I love house rules, and will use that statement as prelude to my next:
I very much encourage stunts. If you guys can think of something really cool that wouldn't be beyond the realm of reason for your character, but just isn't represented by rules/feats/whatnot, describe it in detail and post an OOC note at the end of your reply stating that you are attempting a stunt. Generally at least 1 skill check and 1 attack roll (possibly a called shot) will be made to determine the success/failure of the stunt, with added effects on par with the difficulty of the check(s). To give an example from a past WoT game I've had:
Samus Din'Wieldir, a blademaster who had captured and learned to ride a seanchan raken was flying above a city and needed to get into the 3rd floor of a 5 story building immediately to draw enemy soldiers' attentions away from another PC they had just reduced to negative hp, or Samus' ally would surely perish. Damian (the player) said to me: I want to dive 30 feet with the raken, have it get as close to the buiding as possible, then I will cut the harness on my saddle, jump off the raken, through the closed window, and hopefully get a suprise attack on one of the soldiers...how much of that can I do and what will I need to roll?
In the D20 rules that would be completely impossible to do in one round. Realistically, one could do that in 6 seconds; so I had him make a DC 20 ride check to get the raken to get near the window, followed by a DC 25 jump check to make sure he could reach the window, a ranged attack against the window's ac to make sure he didn't hit the wall, and a DC 20 tumble check to see if he could regain his footing quickly enough to make an attack. If any check failed, the stunt would fail at that point, and the laws of gravity would take over from there.
Stunts don't have to be last-ditch, desperate efforts. For instance, a month or two later in the same campaign, the party was trying to avoid the invading Seanchan armies for a period of several days, and in that time the party's wolfbrother/two rivers archer was separated from his pack mule, which was carrying most of his gear and a large quantity of explosive material. By the time he found his mule, it had been confiscated by a party of 20 seanchan soldiers and a pair of damane/sul'dam couples. His only stunt was a witty comment to the effect of 'been nice knowing you, Ponhei' (yes, he named his mule pony), and fired a burning arrow at the saddlebag containing the explosives from near-maximum range on a two rivers longbow. Long story short, a charisma check and a called shot wiped out 2 dozen seanchan military and a mule named pony.

I really don't have rules for the stunts, they've all been player-inspired and made up on the spot (my favorite line as DM to player is "you can try"). Basically if it would add drama and flaire to the story of the game, and you haven't done the same thing or something similar before, and it isn't just a blatant attempt to get around the rules, chances are I"ll let you try it-just keep in mind the more you want to do with a stunt the tougher it will be. Also, these stunts are supposed to be special, dramatic events at potentially pivotal moments in the game; go ahead and experiment if you wish to get an idea of how I work them, but please don't go overboard trying to use a stunt in every fight once you do.
 


I really don't have rules for the stunts, they've all been player-inspired and made up on the spot (my favorite line as DM to player is "you can try"). Basically if it would add drama and flaire to the story of the game, and you haven't done the same thing or something similar before, and it isn't just a blatant attempt to get around the rules, chances are I"ll let you try it-just keep in mind the more you want to do with a stunt the tougher it will be. Also, these stunts are supposed to be special, dramatic events at potentially pivotal moments in the game; go ahead and experiment if you wish to get an idea of how I work them, but please don't go overboard trying to use a stunt in every fight once you do.

Sounds like fun ;)
 

Orichin in the IC Thread said:
OOC: you'll find from time to time that the story doesn't quite sync up with the rules, my bookkeeping isn't sloppy, though (no attack roll was made for the AoO, it was just there for flavor). As mentioned in various d20 rulebooks, many swings and misses, feints, dodges, etc. are assumed to happen during the course of combat that won't be reflected in the rules.

Fine with me.. and I'll just post attacks or other rolls in the Spoilered/OOC Parts that I think might happen or be useful for the play. Use, change or ignore them at you leisure.
 


Zweischneid said:
Fine with me.. and I'll just post attacks or other rolls in the Spoilered/OOC Parts that I think might happen or be useful for the play. Use, change or ignore them at you leisure.


exactly what I was planning on/have been doing, all important game information will be footnoted in ooc/combat section, as well as privately made checks that directly involve your character (including things like reputation checks, some saving throws, and skill checks like spot/listen/sense motive that might activate automatically without any concious action on the part of your character)

Additionally (not that it has anything to do with this, just didn't want to make another post), to clarify, trolloc axes are being treated as dwarven waraxes (d10, x3 crit, exotic to use in 1 hand for size M or smaller characters), and their spiked flails/maces are being treated as greatclubs, since those weapons are common in the books but not detailed in the trolloc entry.
 
Last edited:

Zweischneid in the IC Thread said:
Coming in low the Maiden skipped to the Trollocs left to bypass the expected low parry and leaped up high. Twisting her body in mid-air she drove the spearpoint forward, delivering a vicious cut to the brutes thick neck before landing catlike in a low crouch behind Trolloc.

Orichin in the IC Thread said:
Long before the axe would have struck home, Hanjia's spearhead tore into the forearm of the trolloc like an arrow into a target. The bladed edges of her spearhead, being pitted and notched in parts from punching through armor, but still razor sharp along most of its cutting surface, cut like a serrated knife through the muscle that rides the inside of the forearm and gives strength to exactly the kind of motion the trolloc was delivering his axe with.
Raising her buckler, Hanjia easily defeated the now cumbersome swing despite her weakened state.
Snarling with frustration, the beast dropped the axe in disgust and leaned forward as if to pounce on Hanjia barehanded.

I'm a bit confused to be honest. Those two post hardly seem to be talkin about the same fight. Is that my attack or already the next round?
Would be nice if you could possibly give more reference/continuicy to my posts? While your descriptions are surely the better ones, I'm starting to get a feeling I'm writing mine up for nothing.


Orichin in the IC Thread said:
combat: Hanjia's attack hit, trolloc missed


Zweischneid in the IC Thread said:
((Attack d20(17)+7= 24 / Damage d6(3)+2= 5))
((Attack d20(9)+7= 16 / Damage d6(5)+2= 7))
4. Attack d20(12)+7= 19 / Damage d6(3)+2= 5
5. Attack d20(18)+7=25 / Damage d6(2)+2= 4

I've also been posting advanced rolls for the next fights. If your last post describes the Attack after the one I posted, the Trolloc would have taken over over 20 points of damage.
If not, did you miss those Attackrolls? Or ignore them? Would go more smoothly I'd believe if one does not wait for next posts

Please clarify to me how and in what order you'd like descriptive text and die rolls to be posted. This fight, as I said sorta confused me at it was just a one-on-one.

Thanks
 
Last edited:

Remove ads

Top