Dagger75
Epic Commoner
Seeing how I will be starting a new 3.5 edition game when it comes out; I want to stop some of the old problems I have been having.
Number 1 on my list- Record keeping. When I played I kept track of every copper piece and every arrow ever fired. When I went into a tavern and order a drink and the DM said 3 silver, I erased 3 silver from my character sheet. Fired 13 arrows in combat, adjusted my character sheet. I could tell you what pouch on my pack back had the flint and steel, I could tell you how much silver was in my belt pouch and how much was on my horse and which saddle bag, left or right that pouch was in.
Now I am not looking for that kind of detail from my players. Arrows I would kill for them to keep track of those. They complain about money but I can gaurentee that they haven't adjusted the total for when they made some minor magic items. I don't ever see them erasing anything when they go into a bar. Granted a few silver or even 1 or 2 gold is really no big deal to 12th+ level characters but it just irritates me.
Any suggestions on to how to get more record keeping? I don't want IRS type accounting; just keep track of arrows please type thing.
Number 2- Feats. After chosing a feat after a game or two I get "This feat sucks I am going to change it." Fow whatever reason I let them change it. Probably cause I for the last few months I haven't really cared at all about the game. I was misrable and the last thing I wanted was misrable players.
Number 3 Character backround. Nothing complicated. Lets just say 99% of them have been "I am looking to get rich." Thats the character backround.
And getting the groups together. Once all the players are in the same general area this is easy for me. For example in a FR type game, I am starting it in Waterdeep. The characters are from Thay, Cormyr, Chult and Ten Towns. All I ask them is how did they arrive in Waterdeep. Blank Stares all around. I even tell them straight off before character creation you are going to start in Waterdeep.
My Call of Chtulhu game may have given me an idea. I had each player secretly write down some sort of Occult thing that happened to them and not tell the other characters. Worked pretty good. I may do this for my new D&D game. Any other hints out there?
Number 4 - Ideas. Oh do my ideas ever seem so cliche. Evil wizard/cleric/warrior bent on taking over the world or becoming a god. Some sort of war. Isn't this problem in every game though
Number 5- Getting off my lazy butt and actually planning more rather than making it up on the fly. I work 3rd shift and have free time at work, I could literally get paid to do D&D stuff at work but don't
Thanks
Number 1 on my list- Record keeping. When I played I kept track of every copper piece and every arrow ever fired. When I went into a tavern and order a drink and the DM said 3 silver, I erased 3 silver from my character sheet. Fired 13 arrows in combat, adjusted my character sheet. I could tell you what pouch on my pack back had the flint and steel, I could tell you how much silver was in my belt pouch and how much was on my horse and which saddle bag, left or right that pouch was in.
Now I am not looking for that kind of detail from my players. Arrows I would kill for them to keep track of those. They complain about money but I can gaurentee that they haven't adjusted the total for when they made some minor magic items. I don't ever see them erasing anything when they go into a bar. Granted a few silver or even 1 or 2 gold is really no big deal to 12th+ level characters but it just irritates me.
Any suggestions on to how to get more record keeping? I don't want IRS type accounting; just keep track of arrows please type thing.
Number 2- Feats. After chosing a feat after a game or two I get "This feat sucks I am going to change it." Fow whatever reason I let them change it. Probably cause I for the last few months I haven't really cared at all about the game. I was misrable and the last thing I wanted was misrable players.
Number 3 Character backround. Nothing complicated. Lets just say 99% of them have been "I am looking to get rich." Thats the character backround.
And getting the groups together. Once all the players are in the same general area this is easy for me. For example in a FR type game, I am starting it in Waterdeep. The characters are from Thay, Cormyr, Chult and Ten Towns. All I ask them is how did they arrive in Waterdeep. Blank Stares all around. I even tell them straight off before character creation you are going to start in Waterdeep.
My Call of Chtulhu game may have given me an idea. I had each player secretly write down some sort of Occult thing that happened to them and not tell the other characters. Worked pretty good. I may do this for my new D&D game. Any other hints out there?
Number 4 - Ideas. Oh do my ideas ever seem so cliche. Evil wizard/cleric/warrior bent on taking over the world or becoming a god. Some sort of war. Isn't this problem in every game though

Number 5- Getting off my lazy butt and actually planning more rather than making it up on the fly. I work 3rd shift and have free time at work, I could literally get paid to do D&D stuff at work but don't

Thanks