I've been tinkering with Move Object lately. What do you think of this?
(Note: Some are my own tinkerings, but most are official from the RCR)
MOVE OBJECT (INT)
Use May Earn a Dark Side Point
Contesting for Control: Opposed Will saves (DC 10 + Force-user level).
Time: Attack action.
Dropping an Object on a Target: Object deals and takes normal falling damage (see pg 289) depending on how height from which it was dropped.
Use vs. Living Creatures Earns a Dark Side point.
Time: Attack action.
Vitality Cost: See table.
Fine Manipulation: Push buttons or pull levers.
Check DC: 10; For attended objects, target gets Will save equal to 5 + your Force-user level.
Time: Move action.
Vitality Cost: 1
Force Jump: Move self a distance equal to 1 meter per point you roll over the DC (DC determined by your size; see table). Travel must be in a straight line.
Time: Move action.
Vitality Cost: See table.
Force Open Locked Doors: DC equal to break DC of the door −5.
Time: Full-round action.
Vitality Cost: Same as if moving an object with the equivalent DC.
Hurl a Being or Object: Levitate a target rapidly with intent to do harm. Move the target in any direction a distance equal to 4 meters per point you roll over the DC (DC determined by target’s size, see table). Living beings allowed a Will save (DC10 + your Force-user level) to resist. Target deals and takes falling damage as if it had fallen the distance rolled (see pg 289). Make a ranged attack roll if hurling an object at a specific target.
Use vs. Living Creatures Earns a Dark Side point.
Time: Attack action.
Vitality Cost: See table.
Levitate a Being or Object: Levitate self or a target gently and with precision. Move the target in any direction a distance equal to 2 meters per point you roll over the DC (DC determined by target’s size, see table). Living beings allowed a Will save (DC10 + your Force-user level) to resist.
Time: Full-round action.
Vitality Cost: See table.
Move Multiple Beings or Objects: Cannot strike a single foe with multiple objects as part of the same action.
Check DC: That of the largest object by weight, +2 DC per additional object regardless of size.
Time: Full-round action.
Vitality Cost: That of the largest object by weight, +2 per additional object regardless of size.
Duration: Instantaneous. Can extend Move effects (but not Hurl effects) over multiple rounds by paying the Vitality cost each round.
Vitality Cost: Varies.
Object Size: DC; VP Cost
Tiny or smaller: DC 5; VP Cost 0
Small: DC 10; VP Cost 1
Medium-size: DC 15; VP Cost 2
Large: DC 20; VP Cost 4
Huge; DC 25; VP Cost 8
Gargantuan; DC 30; VP Cost 16
Colossal: DC 35; VP Cost 32
Example uses:
Contesting for Control: Yoda and the Emperor hurl senate podiums at each other and fight back and forth over one of them. Each has to make opposed Will saves and spend an attack action. When one gets control, he gets to Hurl an Object (see below).
Fine Manipulation: Vader works the carbonite freezing chamber controls. Hd has to make a DC 10 Move Object check as a move action and spend 1 VP.
Force Jump: Luke jumps out of the carbonite freezing pit. Ben Kenobi leaps up several meters to a catwalk. They each have to leap about 10 meters, so each has to use a move action, make a DC 25 Move Object check (DC 15 for Medium-size, 1 meter per point above 15) and spend 2 VP. They travel in a straight line 1 meter per point by which they exceed 15. Note that if either one wanted to *gently* levitate up, they could use Levitate Object (below) instead. The DC then would have only been 20 (DC 15 for Medium-size and 2 meters per point over 15). The VP cost would be the same, but it would be a full-round action. Since they were in the middle of desperate combats, each chose the Force Jump effect since, as a move action, that left them with another move action (which Ben used to chase after Maul and Qui-Gon) or an attack action (which Luke used to Hide).
Hurl a Being or Object: Count Dooku slams Ben Kenobi into the wall. Yoda slams the Emperors guards into a wall. Darth Maul uses a bit of debris to slam into a door panel to open the door. Yoda hurls a Senate podium at the Emperor. Ben and the guards get Will saves to resist, and take falling damage as if they had fallen the distance they were hurled. Being Thugs with no VP, the emperor's guards apparently failed their Fort saves and were knocked out by the impact (1d6 or so damage). Yoda has to make an attack roll to hit the Emperor with a podium. Yoda, Dooku, and Darth Maul each spent 1 attack action to hurl the item of their choice. (Yes ... according to my interpretation of the rules given for the game, Yoda picked up several DSPs during his fight with the Emperor. You can disagree if you like.

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Move a Being or Object: Yoda gets Luke's X-Wing out of the swamp. Luke gets his lightsaber out of the snowback before the wampa eats his face. Luke and Yoda are able to move their respective objects 2 meters per point by which they exceed the DC.