StarWars: NEED MORE IMPS

1st thing: the damage reduction for starships IS doubled from the non-revised, but it only applies to hull. All starship shields have DR 10.

OK, Here's the people whose characters I have. I'm not sure about their online names (Pls include your username those who haven't e-mailed yet), but I'll post who I'm pretty sure they are, based on e-mail addies:

KittanaVorr
Krizzel
Novyet
Mirthcard
Jarval
2 imps, 2 republicans, 1 I'm not sure of.
 

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We need more Imperials!

Some of the classes are pretty substantially changed, some less so. If you had a class or two in mind, I can tell you how to convert backwards.
 

Imperial it is. I would have gladly played either. :)

We seem to be fairly jedi-heavy (at least on the republic side); I was thinking either a force-sensitive Soldier (later going Darkside Marauder- that exist in the non-revised rulebook?) or a non-force-sensitive nobel/scoundrel (crimelord, anyone? :D)
 

here's the classes so far in each group. I'ld prefer it if there were no more than 2 force-users on each side, but I'm not going to force it(no pun intended). Don't feel obligated to play any specific class, just do what you like.
IMPERIAL:
Scoundrel L1/Noble L1
Jedi Guardian L1/Soldier L1

REPUBLIC:
Jedi Consular L2
Jedi Consular L2
Noble L2

Looks like we've got a lotta fairly diplomatic characters so far. hehe...
 
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Alright, I'll be an Imperial Soldier 2. The soldier class seems pretty classic- is anything changed? I seem to recall reading in the "new in this chapter" section that Class Defense Bonuses were tweaked all around, but other than that...
 

:)

That's so funny! I'm so used to more imperials than rebels (although it definitely has always been particularly Jedi heavy; every other character is force sensitive) in this game. This is the first time I've ever seen it be so tough getting some not so pure characters.

I loooooove playing baddies! They are extremely fun.

Play Imperials! The Empire needs you!
 
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Yes, the soldier's defense bonus is lower in the original by a couple of points -- I'll go get my book and edit this post to tell you exactly what it is.

Dark Side Marauder is, unfortunately, not in the original book. None of the Force User prestige classes are. You can build a fair facsimile with a soldier/force adept (or soldier/jedi guardian if you wanted to be more of a dark jedi type).


EDIT: Converting new soldier to old:

BAB and saves are the same.

Defense bonus starts at +2, improves to +3 at 3rd level, and improves by 1 every 3rd level after that (6th, 9th, 12th...) 'til it maxes at +8 at 18th.

Reputation starts at 0, improves to 1 at 3rd, and then improves by 1 each time the defense bonus does.

Vitality, skills, and starting feats are the same.

Armor proficiency (med) is gained at 2nd level, and armor proficiency (heavy) at 3rd level.

Bonus feats are gained at every even level (2nd, 4th, 6th...). There is no bonus feat at 3rd level. Starship feats are not available as bonus feats. Improved Critical does not exist as a feat at all, as does Combat Reflexes (there are no AoOs in the old version).

Starting credits are (1d8+3)x100.


I am pretty sure that the skills and equipment are more or less the same. As you can see above some of the feats are different. While Martial Arts is there, the feats above it (Defensive MA, Improved, etc.) are not.
 
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Krizzel said:
Dark Side Marauder is, unfortunately, not in the original book. None of the Force User prestige classes are. You can build a fair facsimile with a soldier/force adept (or soldier/jedi guardian if you wanted to be more of a dark jedi type).

Pity, that. How about the elite trooper?

edit- Character's statistics ready, except for defense bonus, since that's modified. How much backround do you want? I could write a couple of paragraphs, but some DM's want, or even demand, less, so....
 
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