kmdietri said:Are stat penalties/damage gone in 4th ed?
Mouseferatu said:Stat penalties were (IMO, of course) one of those 3e-isms that looked good on paper but ground the game to a screeching halt. I can't tell you how many times combat was held up as a player or the DM has to recalculate half a dozen numbers--attack rolls, damage rolls, skills, saves, whatever--because someone dealt Strength or Con damage.
My hope is that 4E--not just the core rules, but for the life of the edition--does away with such things utterly, and conveys similar weakening effects through static penalties (i.e. -2 to all attacks, or half damage on all attacks) without worrying about specific ability modifiers.
AT least the wraith's drain had a save. Shadows dealing 1d6 str damage, no save, was a much faster dog piling.WyzardWhately said:Well, I suppose I'll miss using the occasional maximized Ray of Enfeeblement to put the kibosh on something...but it'll be good for my GM's blood pressure overall. Also, I won't miss having a pack of wraiths come out of the wall and dog-pile con damage on some poor sap with a crappy touch AC.
frankthedm said:RoE was one more spell that made the fighter wonder why he bothered to show up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.