Stat this up # 1


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That makes it time for flavor :D Or do we want to do "papa" shroomling before we do fluff?

We've still got a lot of Xs at the end of the statblock and one in DR X/cold iron:

Special Qualities: DR X/cold iron
Environment: X
Organization: X
Challenge Rating: X
Treasure: X
Alignment: X
Advancement: X
Level Adjustment: X
 

I dont think they need any DR.
Special Qualities: DR X/cold iron
Environment: forest caves (anywhere a shroom could grow)
Organization: Solitary, hunting party 3-12 or swarm.
Challenge Rating: looks like around cr 1/2 or 1
Treasure: None
Alignment: Neutral (maybe CN)
Advancement: By class
Level Adjustment: +2 (?)
 

Given the HD, DR probably isn't necessary. But DR 1 to DR 5 wouldn't be out of line, either.

I'd probably go with CR 1. The spores and quills aren't negligible.
 

I dont think they need any DR.

Special Qualities: DR X/cold iron

I was thinking DR 5/cold iron, just to give them some chance of surviving long enough to use their special attacks.

Environment: forest caves (anywhere a shroom could grow)

That should be "Any forest or underground" to follow standard protocols.

Organization: Solitary, hunting party 3-12 or swarm.

Not sure about calling the larger group a "swarm". I'd go for "ring" or "circle" to play off their resemblance to mushrooms. We should also mention "Papa shroom" in the largest group.

Challenge Rating: looks like around cr 1/2 or 1

Their special abilities make 'em worth CR 1 I'd say.

Treasure: None

Not so sure about this, I could easily see them having goods & items. Let me mull it over.

Alignment: Neutral (maybe CN)

Either of those would do.

Advancement: By class

That's fine by me.

Level Adjustment: +2 (?)

Hmm, I'll have to think about this. I suspect the Shroomling would work very well at certain classes (e.g. druid or sorcerer) so needs a higher LA.
 

I've just realized they can't have Weapon Focus according to the RAW because it has a prerequisite of "base attack bonus +1".

So we either need something else for their feat or make Weapon Focus a bonus feat and the Finesse the regular feat.

I've corrected the Shroomling Working Draft assuming we go for the second option.

It also makes me fear how many other +0 BAB monsters we've given Weapon Focus to over the years...
 

Let's go with DR 5 and call the largest group a circle.

I don't think we've made this feat mistake with too many critters, since we don't convert that many with +0 BAB. But we should look out for it. In any event, I'd rather keep Weapon Finesse as a bonus feat, since that's pretty standard for little critters. How about we replace Weapon Focus with Point Blank Shot?
 


Let's go with DR 5 and call the largest group a circle.

We still need a number for the circle, how about:

Organisation: Solitary, hunting party (2-8), or circle (5-20 plus 1 gorri shroomling)

I don't think we've made this feat mistake with too many critters, since we don't convert that many with +0 BAB. But we should look out for it. In any event, I'd rather keep Weapon Finesse as a bonus feat, since that's pretty standard for little critters. How about we replace Weapon Focus with Point Blank Shot?

Well the +1 damage won't be much use since it has a -3 Strength Penalty, but it's still better than nothing.

Or we could give it something non-combat that's useful for living in the wild like Alertness, Run, Self-Sufficient, or Track.
 

We still need a number for the circle, how about:

Organisation: Solitary, hunting party (2-8), or circle (5-20 plus 1 gorri shroomling)



Well the +1 damage won't be much use since it has a -3 Strength Penalty, but it's still better than nothing.

Or we could give it something non-combat that's useful for living in the wild like Alertness, Run, Self-Sufficient, or Track.

Track sounds good sense they may need to track down those dispioling vermin.
 

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