Well, anyone that didn't give up their bit of free time to run one game once in a six month period of time. All those that did give up their time have those modules. So, no, they are not consigned to the trash heap forever. Simply not available to you.
If no one can get a given module
now, it's been trashed.
And I think you're sorta handwaving a bit on the "a bit of their time". Not everyone has the same limits or options for social interactions.
Then run an online game. Again, it's a tiny time commitment for access to fifteen or so modules.
The time commitment is not, for me, the issue.
So, because one of your friends had a bad experience with D&D, you'll never even consider giving it a try? Really?
Uh, no, that's not even a tiny bit like anything I said. I have been playing D&D for 30+ years, "giving it a try" is not a component of this discussion. My observation is that "getting new DMs running things in stores" strikes me as an
awful idea, because inexperienced DMs can produce horrible experiences for players. That's
worse for the game than having that game not be there.
Say what? It's not like you need these modules to run D&D. How in the world do you go from "These modules are only available to those who commit to running one public game" to an insult? How entitled do you think you are to these? In what world do you have any "right" to have these available to you?
Uh, you're reacting to things that are far enough from what I thought I said that I genuinely can't comprehend this.
I, like most of the people I know who play D&D, have
zero interest in public play with random strangers. None at all. But we are consumers of D&D products. If someone says "these products, which would be useful to you for your game, should not be made available to you or anyone like you, because you are not playing the game in a way that the company should devote resources to supporting", that seems like suggesting that we're not wanted in the D&D community by the people saying that.
It makes sense to me for Wizards to encourage public play; it doesn't make as much sense to me that they would do this by devoting resources to producing content that is only available for people doing public play, and not available to the people who are playing at home with friends.
Let's keep this straight shall we? These are MODULES. They are not needed to play D&D in any way, shape or form. They are 100% optional material that is completely not needed to play.
Sure. So are all the adventure path books. If it's a good idea for these to be restricted, shouldn't
all the books other than the core three be restricted only to AL DMs?
Taking this as a personal insult that WotC is insisting that they are available only to those who want to give up their time to help the hobby by supporting the LGS and are more or less a reward for those who give up their time has exactly ZERO to do with you. You want nothing to do with AL? Fine and dandy. That's not a problem. But, that choice means that you don't get access to these modules. That's YOUR choice.
In a strange parallel universe where it is physically impossible for Wizards to also make the modules available to other players, then yes, that's entirely my choice and they have no control over it.
In the universe I live in, though, they also have the choice of making those modules available to other people if they want to. And if they don't, that's
their choice.
Again, say what? I have a pretty good feeling that you have no idea what makes the hobby work.
You're obviously right. I've only been playing for thirty years, I've probably only bought about 95% of the D&D material ever produced by TSR or Wizards, and obviously my belief that allowing people to make their own decisions about how and where to play was part of the appeal of the hobby was completely mistaken; everything should be focused exclusively on public play, with that being the primary focus of all future development. How silly of me not to notice.