AllisterH said:
Wouldn't this be classified as COVER? A.k.a, the mooks standing right behind the BBEG get a massive bonus to their AC? Thus, it still works out logically?
Not if the mooks are standing to either side of the BBEG. There is no cover there.
The plausibility just does not work with this type of math. Sure, some people can ignore that. As has been stated by some people who have played SWSE, it does become a problem for others.
AllisterH said:
Wait. I'm confused. Are you stating that it is more *believeable* that the BBEG is taken out yet the minions aren't versus if the BBEG is taken out by a spell, the minions automatically are taken out as well?
Isn't the definition of the BBEG is that he's well, the BIG BAD, implying that he's much tougher than the rest of the minions?
Personally, I've always considered the current method more suited to a videogame since the computer can easily handle multiple rolls amond its mooks compared to a DM having to roll multiple times.
Oh, you mean like real life where RANDOM unexpected things can happen?
Sure, one would expect the BBEG to survive most of the time even when his mooks fall. But for it to happen every single time is video gamey and leads to metamagic decisions by players.
PC Fighter: "Wizard, cast your Fireball and I'll then go attack the BBEG" instead of "Wizard, cast your Fireball and then I'll go attack whomever is standing".
AllisterH said:
re: Speed of play
It is a wash from the player's prospective. Given that in the classic 4 (clr, ftr, rog, wiz), each one will have a different static defense thus the only difference is that you won't have any "funny moments" like when the monk misses a reflex save, yet the wizard makes it.
Actually, that is a strength of the current system. The Wizard is looking right at the enemy caster (being the cautious type he is), sees that he is casting Fireball and hides behind a pillar. The Rogue is busy sneak attacking the Bugbear, doesn't see it coming, and gets caught in the blast.
The current system allows for random events. There are no guarantees in life and in gaming. That's what makes the current system a good model that people can relate to.
When it becomes a game of automatics. The Wizard automatically fails the save if the Rogue fails it, one might as well be playing checkers.
Note: I agree with you that it will speed up play, but some things should not be sacrificed to speed up play.
AllisterH said:
Personally, I'm impartial to the change as a player and slightly in favour of it as a DM.
You won't be impartial to it as a player when the entire group of players are rolilng up new PCs because of two back to back Fireballs where the enemy not only rolled great both times, but he criticaled on both Fireballs (which can occur in 4E) and TPKed the entire party because nobody could save.
Or, even when the enemy NPC criticals a single Fireball in some circumstances.
WotC is trying to make the rules nearly identical. Roll a D20 for all attacks, even spells. If you roll a 20, you critical.