Well, there's where you see the difference between independant creators and big companies. The current crop of apps are fairly generic because they have to be, due to legal issues (although one I looked at had d20, thanks to the OGL). A company product is looking for ways to keep you coming to them and giving them your money.Yes, but those programs tend to be generic, and ends-in-themselves... not supplements to an existing game. (You'd think WOTC could have just licensed one of said existing game table programs.... )
I do agree that WotC would have been wise to bring in someone with some experience in any case - either licensing, partnering with, or hiring from some of the stuff that's already out there. As you note, the D&D VT was a lot more ambitious than what's currently available, ridiculously so IMO. The concept is lightyears ahead of what's been done to date, and that kind of jump is difficult to pull off - and nearly impossible in a such a short time frame. I'm guessing the bad experience with whoever did the 3e chargen demo probably convinced them that everything needed to be done in-house.
I'll bet there's a lot of players hungering for a game (or a particular style of game - finding a group is only half the battle) that can't get one in their area. Hard to say how many since there's no one catering to them currently.GTO was pushed as the "solution" to "Can't find a group"; the existing other apps are more, as you note, "Keep the old group together". I think WOTC was aiming for a much larger market for these tools than actually exists; hence, the large feature list, budget, and development time.
I'm kinda doubting it'll ever see the light of day, or if it does, its feature list will be dramatically pared down. But I'd still like to see a product that lets me game with my buddies scattered all over with a minimum of hassle.Perhaps I'm wrong completely, and when it ships, it will Change Gaming As We Know It. I suppose we'll see in... 6 months? A year?
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