ThatOtherGuy
First Post
Hi guys, I've come to realize that my knowledge of 4e is somewhat lacking, which is distressing, as I'm now playing in a friend's 4e game. I wanted to try and find some people who had a bit more expertise than myself, but my friends are pretty much as clueless as me. Figured I'd try some forums and see what I could fish up!
Bit of background before I launch into my questions... I'm playing a thri-kreen monk, and the rest of the party consists of a goliath barbarian, an elf druid, a dragonborn paladin, a dragonborn warlord, and a human wizard. Bit of a motley crew. So far we do not have an actual stealth character, and since I've been leaning towards Ghostwalker as my paragon path in two more levels, I thought it might be good to try and fill that role myself.
Here's the info as it stands -
Lv. 9 Thri-Kreen Monk
Str 12
Con 12
Dex 21
Int 11
Wis 19
Cha 8
Trained in Acrobatics, Athletics, Insight, Perception
Feats:
1 - Fluid Motion
2 - Unarmored Agility
4 - Implement Expertise (Ki Focus)
6 - Superior Implement Training (Mountain Ki Focus)
8 - Four-Armed Flurry
Powers:
At-Will - Crane's Wings, Five Storms
Encounter - Drunken Monkey, Fallen Hammer In Repose, Strike the Avalanche
Utility - Swift Flight, Centered Defense
Daily - Spinning Leopard Maneuver, One Hundred Leaves, Flying Tiger Assault
My key role so far has been doing damage while setting monsters up for the Wizard, Druid, and Barbarian in the party to hit. I don't seem to do quite as much damage as the Barbarian, but I have been fairly useful in terms of punting mobs away from the squishies or towards the tank/melee, and my Mountain Ki Focus (with the Crashing Tide enchant) seem to synergize fairly well with that. I'm planning, upon my next level-up, to train out of Four-Armed Flurry... I don't think it's quite enough bang for my buck, and I was thinking of using it for a Multiclass feat. My dilemma is, given that I was looking at going for stealth, do I go for multiclass Rogue or Assassin?
I was looking at the possibilities, and I'm not sure which will really serve me better. Assassin would give me an encounter Shadow Step, while I'd use Rogue for Cunning Sneak. If I went Assassin, I'd be swapping out a power for Darting Shadow as an At-Will stealth booster, and with Rogue I'd be looking at Fleeting Ghost. My question, I suppose, is "which of these should I go with?" At level 12 I'd have access to Soul Dance from Ghostwalker, which to my understanding would allow me to hide and then move into combat as I please with either power. I'm just wondering which of the two options will most benefit me.
Also, another question I had was, is being able to combat-stealth as a monk really that effective? With Deadly Draw and Defensive Advantage in combination with Soul Dance's concealment, I should be able to keep a pretty decent AC, but I'm just not sure. I could be dissuaded I suppose, but outputting OMGDAMAGE isn't really necessary for me, with the barbarian druid and wizard around. My ability to position seems more useful.
Anyway, yes. I'd love any tips you guys have, you guys seem to know way more than me about the nuances of this game. Thanks for any help you can give me!
Bit of background before I launch into my questions... I'm playing a thri-kreen monk, and the rest of the party consists of a goliath barbarian, an elf druid, a dragonborn paladin, a dragonborn warlord, and a human wizard. Bit of a motley crew. So far we do not have an actual stealth character, and since I've been leaning towards Ghostwalker as my paragon path in two more levels, I thought it might be good to try and fill that role myself.
Here's the info as it stands -
Lv. 9 Thri-Kreen Monk
Str 12
Con 12
Dex 21
Int 11
Wis 19
Cha 8
Trained in Acrobatics, Athletics, Insight, Perception
Feats:
1 - Fluid Motion
2 - Unarmored Agility
4 - Implement Expertise (Ki Focus)
6 - Superior Implement Training (Mountain Ki Focus)
8 - Four-Armed Flurry
Powers:
At-Will - Crane's Wings, Five Storms
Encounter - Drunken Monkey, Fallen Hammer In Repose, Strike the Avalanche
Utility - Swift Flight, Centered Defense
Daily - Spinning Leopard Maneuver, One Hundred Leaves, Flying Tiger Assault
My key role so far has been doing damage while setting monsters up for the Wizard, Druid, and Barbarian in the party to hit. I don't seem to do quite as much damage as the Barbarian, but I have been fairly useful in terms of punting mobs away from the squishies or towards the tank/melee, and my Mountain Ki Focus (with the Crashing Tide enchant) seem to synergize fairly well with that. I'm planning, upon my next level-up, to train out of Four-Armed Flurry... I don't think it's quite enough bang for my buck, and I was thinking of using it for a Multiclass feat. My dilemma is, given that I was looking at going for stealth, do I go for multiclass Rogue or Assassin?
I was looking at the possibilities, and I'm not sure which will really serve me better. Assassin would give me an encounter Shadow Step, while I'd use Rogue for Cunning Sneak. If I went Assassin, I'd be swapping out a power for Darting Shadow as an At-Will stealth booster, and with Rogue I'd be looking at Fleeting Ghost. My question, I suppose, is "which of these should I go with?" At level 12 I'd have access to Soul Dance from Ghostwalker, which to my understanding would allow me to hide and then move into combat as I please with either power. I'm just wondering which of the two options will most benefit me.
Also, another question I had was, is being able to combat-stealth as a monk really that effective? With Deadly Draw and Defensive Advantage in combination with Soul Dance's concealment, I should be able to keep a pretty decent AC, but I'm just not sure. I could be dissuaded I suppose, but outputting OMGDAMAGE isn't really necessary for me, with the barbarian druid and wizard around. My ability to position seems more useful.
Anyway, yes. I'd love any tips you guys have, you guys seem to know way more than me about the nuances of this game. Thanks for any help you can give me!