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Stealth and Shadow Walk

It specifies movement on your turn, or at least heavily implies it.

You are absolutely right. "On your turn, if you move at least three squares from where you started your turn..."

So it would trigger if you take down a cursed enemy, but not if a cursed enemy goes down when it is not your turn.

My point was that any mode of movement will trigger Shadow Walk including teleportation (such as... feylock pact boon and feystep), jumping (with athletics), climbing (with spider skitter?) etc... its all good as long as it is on your turn.
 

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The Stealth errata requires

1) Total Concealment to BECOME hidden.
2) Concealment to REMAIN hidden.

So if a warlock is willing to move slow enough, he can start out in complete darkness, and mosey on out in the middle of an open street. As long as his stealth beats people passive perception he is undetected.

If a warlock wants to scout out a room, I would rule the same way.

However, in the middle of combat, I would argue monsters can make active perception checks, and might see him that way.
Whenever you move more than 2 squares while Stealthed, you have to make a new stealth roll with a -5 penalty. Shadow Walk requires you to move at least 3 squares to gain Concealment. So, you have to make a new Stealth check with a -5 penalty for every move action you make.

This is a non-issue with Secret Stride, however.

I still haven't seen anybody address the apparent loophole that being hidden makes you invisible, which grants you total concealment, which lets you remain hidden, thus requiring no external source of cover or concealment.
 

I still haven't seen anybody address the apparent loophole that being hidden makes you invisible, which grants you total concealment, which lets you remain hidden, thus requiring no external source of cover or concealment.

I'm not sure that I follow. If you have total concealment, then you can use stealth. Total concealment effectively makes you invisible anyway; by definition you can't be seen. If you stay in one place, hidden, then there's no need to make additional rolls to see if you're hidden.

It sounds remarkably like saying that being invisible makes you invisible. I see no loophole here.
 

I'm not sure that I follow. If you have total concealment, then you can use stealth. Total concealment effectively makes you invisible anyway; by definition you can't be seen. If you stay in one place, hidden, then there's no need to make additional rolls to see if you're hidden.

It sounds remarkably like saying that being invisible makes you invisible. I see no loophole here.

No, if you are very literal minded about it and depending on exactly which text you interpret to be attached to the condition of invisibility you can come up with "being hidden makes you invisible which gives you total concealment which lets you hide", but it is simply obviously not what was intended and depends on one particular reading of the rules (admittedly a very straightforward one, but not the only one). It isn't an issue simply because its nonsensical and doesn't need to be addressed. Stealth clearly requires you to meet its conditions without considering its own effects.
 

It isn't an issue simply because its nonsensical and doesn't need to be addressed. Stealth clearly requires you to meet its conditions without considering its own effects.

This is, unfortunately exactly what the Stealth skill says-

Being hidden: you are invisible and silent to the enemy

Invisible: you have total concealment, don't provoke OA, etc...

My player read this to mean that stealth is self-perpetuating (if you don't move more than 2 squares, speak above a whisper, or attack). I don't think it takes a hyper literal mind to see the problem with the text.
 

Stealth is used quite often by the 2nd level Rogue in my game.

Having read this thread, let me add something...

I'm not sure what this Shadow Walk ability is, as we don't have a warlock in this group, but you cannot use stealth to move from full concealment/superior cover, into a open room to scout it, unless the room has some sort of concealment, such as sqaures of dim lighting, boxes, furniture, etc...

In my game, dim light extends half the radius of bright light, example; sunrod 20squares of bright light, then 10 squares of dim light, then darkness (total concealment).

If a room is barren & well lit, there can be no stealth, even to attack a target, unless ranged or perhaps using a power in conjunction w/ a move, such as deft strike...
 

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