Steeldragons' Sub-class Collection

steeldragons

Steeliest of the dragons
Here is another long-in-the-making project brought to a point of completion that I am satisfied with.

Steeldragons presents:
A Community Domain for Clerics.
A Shaman as Druid
The Witch, two ways: a Druid subclass and a Wizard subclass. Play whichever flavor you want.
The Dungeoneering/generic "Adventurer" Fighter.
An Arcane Archer for the Ranger, and...
The Swanmae as a magical subclass available to female rangers instead of separate/individual creature.
A lil' multiculturalism with the Sha'ir as a Warlock option (Genie patron).
The Elementalist and...
The Shadowcaster, for a couple of simple Sorcerer origins.
And concluding with two more Wizard subclasses: an easy Swordmage (which, not surprisingly, WotC has already ended up doing, their Bladesinger in the SAG) for those who want a magician with a little fight, instead of a fighter with a little magic, and, finally, a generalist wizard, The Mage.

Of course, if you see things incorrect or overpowered or whatever, feel free to let me know.

Look forward to any/all comments/questions/playtesting reports. Have fun with 'em. Lemme know how they fare.
 

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Just did a quick look and noticed that the descriptive text for the Swordmage is the same text of the PHB Beastmaster.

lol. That'd be a big "whoops."

I'll repost that page...but it should basically read, "This is a swordmage." hahaha.

Thanks for the heads up.
 



I suppose it would only make sense to put/have all of these in the same place...so here are other class projects I've undertaken. You may have seen some of them and not others.

Contained herein we have:
Fighters:
A bevy of warriors archetypes including: Cavalier, Dwarven Defender, Hero of Destiny (kind of your Demigod, watched by the gods, fated for big things story), Warlord as fighter subclass, Warrior Woman, and Weaponsmaster

Rangers (ranger_v5 file):
an assortment of spell-less based ranger archetypes in typical sub-class form, including a Beastmaster fix (both subclass and Feat options), 1e style "Guardian" rangers, monster-hunting Slayers, and spell-using "Warden" rangers.

Rangers 2:
This is a different, somewhat broader, take on the ranger subclasses: more martial/warrior, more skillsy/roguish, more magic: with more customization via a niche skill-selection base...kind of akin to Warlock invocations, to shape your ranger more exactly to what you might be looking for. Shout out to and largely based on a ranger class iteration created by @Quickleaf.

Warlords:
Yeah. In a completely futile and foolhardy attempt to soothe the savage Warlord fans (prior to the creation of the separate subforum just for arguing over all things Warlord, I came up with a "Warlord as its own separate class" document. From this, you have an options for the Vanguard (typical martial battle-leader warlord), the Marauder (roguish/bandit leader), the Strategos (more mastermind than warrior), and the mystical Ardent (psionic/magical leader).

Psychics:
This I kind of want to give a once over and redistribute some powers and such, but all in all, I think (completely by chance, as this was done months and months before we saw any psionic class) I hewed fairly close to what WotC ended up doing in some respects. Brings you a Telepath, Telekinetic, Seer, and a crystal-toting "Metamind" (though admittedly, my understanding of what the class was/was supposed to be in 3.x is somewhat outside my realm of experience).
 

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Oh yeah, and this one. Race-as-class with subclass options for those who might want a more BECM feel and/or just additional options for PCs of a given race.

Elf, dwarf, gnome, and halfling.
 

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