Still no updated FORSAKER?!

I don't see any reasonable way this class could develop in game. In a standard D&D world, where magic is nigh-ubiquitous, a group of people who went around destroying one of the foundations of society to power their abilities is going to be put down very quickly as a threat to public order. How well would a group of militant Luddites fare in our world? If, instead, we have a magic-poor world, then there are insufficient magical items to destroy for power. They would be slain either by monsters or the rare caster for depleting an already-scare resource.

From a gameplay perspective, I concur that they're giant pains to deal with. Your proposed remedies would, I think, not go over well with a majority of groups. I suspect being told "Hey, guys, don't bother to show for the next couple of weeks. Grothnir the Unsorcelled needs to walk the couple thousand miles you just teleported, and running him through that will take a little time. Also, don't be surprised if he's leveled a couple of times in the interim, as he'll be soloing all his encounters" is unlikely to curry player favor, and players tend in my experience to object when their characters are left to die (on account of not accepting magical healing).

In short, there's no good reason for WotC to do it. Revising classes for 3.5 costs time and pages, which ultimately cost money. Judging from the responses I've seen online to the class, it holds a place of infamy among the fan base. Wizards wants their books to sell. Updating and reprinting a hated class does not increase the odds that a customer will purchase the book. As such, it is unprofitable for Wizards to do this, absent a groundswell in Forsaker love. I wouldn't expect businesses to deliberately do unprofitable things, as a general rule.
 

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Why do we need an offical update?

Sounds like you have a good hold on the concept. I don't see any real rules flaws with it, should work fine (don't forget damage-type DR like blunt, the forsaker can clearly overcome that).

This is why my RPG spending has dropped by around 90% since 3.5 (I think I've only gotten the Eberron books I liked and the new psionic book). I don't need to buy the same stuff twice, and I'll be happier with my own conversions (with player feedback) than any update made by others, since it will fit my game better...

Edit - As far as skills, there really woudn't be any reason for an increase. Most 3.5 PCs have fewer skills to choose from (intiut dirrection, scry), and the barbarian which the forsaker is the most like didn't change.
 
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Razz said:
I am only seeing reasons why picky DMs don't want it updated.

I'm talking about why other players would not want one of your Forsakers in the party. Same goes for Frenzied Berserker.

Any character concept that:
1/ limits the choices of other PCs; or
2/ steals stuff from other PCs; or
3/ tries to kill other PCs

... is a bad concept. For everyone else in the party.

-- N
 

On top of all that, I'd like to point out that, IMHO, a person whose central philosophy in a world where magic is practically a natural force, and a commonly used and widely accepted tool is to hate and despise all things magical, is like a person in the modern world who hates and despises the force of gravity, and those other forces that physicists have discovered, and on which technology and other such things are commonly based. Such a person would be seen by many people as, frankly, insane, and probably not tolerated.

I don't see why such a person should gain a benefit from decrying such primal, powerful, all-encompassing forces of nature.

Of course, that's in the default D&D setting, and it is only my opinion. However, it might also be something like the way other people think. Such a class basically doesn't make sense in many settings.
 




frankthedm said:
Update? The Forsaker got his own ruleset!

IRON HEROES
So, could a game successfully mix 3.5E D&D and Iron Heroes? What I'm thinking here is that if you had a "Forsaker" could you balance it with using Iron Heroes rules for that character alone and thereby matching the power levels of other characters using magic?
 



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