D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

One thing I have been considering if I ever get around to running another 3.X game is to let Ranger's get critical hits on enemies who are normally immune to crits if it is their favored enemy. So, a Ranger with Undead as their favored enemy could crit undead, and a Ranger/Rogue multiclass could sneak attack Undead if they had Undead as their favored enemy.

I like it, but I'd grant it somewhere around 5th level.

Lots of builds dip into ranger for the TWF. This ability at level one make the dip even more attractive. Putting it later would prevent that.
 

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One thing I have been considering if I ever get around to running another 3.X game is to let Ranger's get critical hits on enemies who are normally immune to crits if it is their favored enemy. So, a Ranger with Undead as their favored enemy could crit undead, and a Ranger/Rogue multiclass could sneak attack Undead if they had Undead as their favored enemy.
For me I never understood people wanting to find ways to let rogues and rangers etc get crits on undead. They don't have vital points in their anatomy, which is what a critical hit is searching for (especially something like a backstab). But I also don't reallyp rescribe to every class needing to be their most useful in every scenario, which seems to be where the sentiment comes from.
 

For me I never understood people wanting to find ways to let rogues and rangers etc get crits on undead. They don't have vital points in their anatomy, which is what a critical hit is searching for (especially something like a backstab). But I also don't reallyp rescribe to every class needing to be their most useful in every scenario, which seems to be where the sentiment comes from.
I always think of crits against undead as the zombie "Headshot", it's the only way to keep the undead down.
 

For me I never understood people wanting to find ways to let rogues and rangers etc get crits on undead. They don't have vital points in their anatomy, which is what a critical hit is searching for (especially something like a backstab). But I also don't reallyp rescribe to every class needing to be their most useful in every scenario, which seems to be where the sentiment comes from.

I would fluff it as something like this...

"The weakpoints in the negative energy in undead are constantly shifting around their body. For a long time nobody thought they had any weak points, until my order of Rangers figured out the timing and where these weak points shift around on their body. It takes a lot of training to recognize these weak points in the constantly shifting flux of negative energy that is in the undead, but they are there and we know how to capitalize on it when we see an opportunity."

Or something like that. It is also a reward for Rangers who chose one of the crit immune enemies as their favored enemy. It shows they really know how to fight against them.

@Deset Gled Yeah, that is a good idea.

Outside of Rangers I have also thought that there should be some sort of alchemical item, like a salt that when thrown on Oozes dries them out and make them susceptible to crit hits and sneak attacks. It could have a DC 25 to create, perhaps the recipe is found by the PCs when a Cult of Juiblex is trying to kill a local alchemist and destroy the recipe.
 
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