Lobo Lurker said:Hmm... the idea was the with an enhanced amount of feats, the fighter would have too many. :\ Then again, that particular Fighter class was designed with Andy's 1 feat/level rule for his campaign... and no other class got Weapon Focus (I thought that it brought focus to an unfocused class).
I'm open to hearing your opinion though.
If you have AU, you also have the Warmain and Unfettered to fulfill fighter roles.
1, 1, 2, 3, 4, 6, 6, 8, 9, 10, 12, 12, 14, 15, 16, 18, 18, 20 (reg. ftr 18 feats)
1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 (ftr with house rules 22 feats)
1, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19 (non-fighter 11 feats)
1, 1, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 17, 18, 19 (Warmain/Unfettered 16 feats)
What are your thoughts Ferrix?
I don't think reducing/changing the manner in which Fighters gain feats does anything but harm a class that really doesn't need any harming. By house ruling an increase in the number of feats every character gets, you are doing a greater service to non-fighters (who don't get many feats) than you are to fighters.
A normal non-fighter gets (1, 3, 6, 9, 12, 15, 18) 7 feats without your house rule, 11 with your house rule. That's is an increase of over half again as many feats (around a 57% increase). A normal fighter gets 18 feats without your house rule, 22 with. That's around a 22% increase.
Statistically, it actually reduces the effectiveness of the fighter's only ability (bonus feats) by quite a bit by boosting up the other classes. If I were to do anything to the fighter, I'd actually try to improve it somehow, perhaps more skill points, a second good save (heck the warmain gets a medium will save), or more along the lines of a dedicated fighter, an ability to have basically a personalized weapon (like the kensai ability or samurai from OA), or Item Familiar from UA.
Andy's fighter replaces all but three of the chooseable bonus feats with set abilities, many of them redundant (getting weapon focus/specialization in three groups) which would only be good for a generalist fighter. Additionally the chooseable bonus feats are at 10, 14 and 18. Leaving your major customization option to high levels, everything else being mostly set for you. Heck, what if you never wanted to take weapon focus and weapon specialization? Andy's fighter makes the fighter more like the monk, in that fighters end up being a lot more of the same old, same old. Without the massively possible customization they have.
Lobo Lurker said:But if you want to go with the Champion of Freedom (I like the concept idea), that's cool. Were you thinking about a psionic version of that class? Instead of spells, getting some powers & power points? Would you be interested in exchanging your +1 skill point per level for +1 power point per level?
A psionic version of the class would be a spiffy idea, I've never seen a psionic paladin, but I can imagine one with the religious system the Kalashtar have. Well, I need to take a regional feat from there anyways, and it's either Strong Mind or Wild Talent. Strong Mind is bleh cause it's only effective against psionics, and if I have a +1 power point per level from my race, Wild Talent is a piddling 2 pp. The only reason I had actually wanted more pp was for a deep crystal weapon. But if we work up a psionic paladin, I'll think more on it.
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