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[STILL RECRUITING ALTERNATES] Lobo's Eberron Game

Dragon-marked characters are totally cool as I can just make them representatives of the house in question. This little expedition will be a private venture between couple of the dragon-marked houses, a non-dragonmarked noble house and one or more other organizations. Looking through the book last night, I could come up with plausible reasons for all the houses to be participating.

A drow would actually work out with some minor rehashing of my plot. Would you be adverse to me poking holes into your backstory DEFCON1? I don't have the complete warrior so I don't have the swashbuckler class... though I imagine that it's similar to the Unfettered. Can you email me the class info? For your background, Drow are tribal and don't really have an "advanced" civilization. I'd also like to get away from the whole Lloth-worshipping schitck, which I think has been done to death. If you have Plot & Poison (Green Ronin) I'm not adverse to yoinking stuff out of that book.

Tor L'Tha said:
chracter updated.
how are you doing with action points? I'm not sure how they work.

lvl 1 :[GM bonus] REgional feat: Dragon Totem [BAB +1], region of origin Argonnessen. Gain energy resitance 5 to one type energy [can this be used against electricity? ]
Warforged aren't found in Argonassen... that's Dragon-land. I will, however, allow you to take the Energy Resistance: Fire feat from Arcana Unearthed (grants Fire Resistance: 5). It has to be your first level feat (specific fire-resistant materials used in your construction). Choose another Region of Origin (Mournlands is most common for Warforged, I think).
 

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Lobo Lurker said:
Warforged aren't found in Argonassen... that's Dragon-land. I will, however, allow you to take the Energy Resistance: Fire feat from Arcana Unearthed (grants Fire Resistance: 5). It has to be your first level feat (specific fire-resistant materials used in your construction). Choose another Region of Origin (Mournlands is most common for Warforged, I think).

Changed. Actuall region of Origin: Darguun.

lvl 1 : Adamantine Body Armor Bonus +8 DR/2 Admantine
lvl 1 :[GM bonus] Regional feat Darguun: Extend Rage: +5 rounds of rage.

added a language. goblin. bying it with a skill point.

Can you help me with this stats?

Touch: XX Flatfooted: XX

Base Mod Misc Total
Fort:3 X +X +X
Ref:0 X +X +X
Will:0 X +X +X
 
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Lobo Lurker said:
Elocin: I hate raining on anyone's parade, but Shifters are born shifters. They don't change overnight (unless I misread that portion of the campaign setting). Also, I didn't see an abilites section of your write-up. Shifters get (going off memory, could be wrong): Lowlight vision, +1 racial bonus to Climb/Jump/Swim checks, & the ability to Shift 1/day (ability specifics detailed in the ECS; basically grow claws, get a bite, run fast, or smell well). The breadth, duration, and effectiveness of thier Shift increases with the number of Shifter-specific feats that they take.

I know shifters ar eborn shifters but I was kind of working it to the Mutant Gene thoery of comic books in that it was not known to me until my teens, read puberty. So nothing out of the ordinary was wrong with me until now.

As for the character itself I know I need to make some minor adjustments to it but I did not have my book with me at work or the PDF which has been corrected and now I havd the PDF with me. So today during work I wil l be making some minor adjustments to my character for your approval.
 

Code:
[B]Name:[/B] Plate
[B]Class:[/B] Fighter
[B]Race:[/B] Warforged
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] None

[B]Str:[/B] 18 +4 (13p.)     [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 10 +0 ( 2p.)     [B]BAB:[/B] +3         [B]HP:[/B]  38 (3d10+12)
[B]Con:[/B] 18 +4 (10p.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] 03/adamantine
[B]Int:[/B]  8 -1 ( 0p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B]  0
[B]Wis:[/B]  6 -2 ( 0p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 35%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +0    +0    +0    +0    18
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +4          +7
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      1    -2          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword +1             +9     2d6+7      19-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Living Construct Subtype (Ex), Composite Plating, Light Fortification (Ex), Natural Weapon, Weapon Focus: Greatsword, Battle-Hardened, Heavy Armor Proficiency

[B]Feats:[/B] Adamantine Body, Improved Damage Reduction, Power Attack

[B]Skill Points:[/B] 10       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      6    +4   -5     +5
Craft: Armorsmithing       4    -1          +3

[B]Equipment:               Cost  Weight[/B]
Greatsword +1          2350gp    8lb
Backpack                  2gp    2lb
Warforged Repair Kit     50gp    1lb

[B]Total Weight:[/B]10lb      [B]Money:[/B] 298gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600  1500

[B]Age:[/B]  2
[B]Height:[/B] 6'10"
[B]Weight:[/B] 314lb
[B]Eyes:[/B] Adamantine
[B]Hair:[/B] None
[B]Skin:[/B] Adamantine
[B]Appearance:[/B] Plate appears like many warforged except for the greatsword scabbard built into her back

[B]Background:[/B] Plate was completed just as the war ended and so she never saw any action. Although she doesn’t actually have a gender she prefers to be thought of as female. She was to be the first of a new line of warforged better built for war. But she is unique in that she was the only one of her type actually constructed.
 
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Tor L'Tha said:
Changed. Actuall region of Origin: Darguun.

lvl 1 : Adamantine Body Armor Bonus +8 DR/2 Admantine
lvl 1 :[GM bonus] Regional feat Darguun: Extend Rage: +5 rounds of rage.

added a language. goblin. bying it with a skill point.

Can you help me with this stats?
Code:
[B]Touch:[/B] XX              [B]Flatfooted:[/B] XX

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:3[/B]                      X    +X          +X
[B]Ref:0[/B]                       X    +X          +X
[B]Will:0[/B]                      X    +X          +X


Sure, I can help you out.

Code:
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6 (+8 when raging)
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0 (+2 when raging)

Also, Warforged do not have natural armor... They have armor (does that make sense to you?). That's one of the drawbacks to playing a warforged. They cannot wear armor because armor is built into thier chassis.

Also, your Dmg Red: n/a should be Dmg Red: 2/adamantine
 

Lobo Lurker said:
Sure, I can help you out.

Code:
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18

Also, Warforged do not have natural armor... They have armor (does that make sense to you?). That's one of the drawbacks to playing a warforged. They cannot wear armor because armor is built into thier chassis.

Also, your Dmg Red: n/a should be Dmg Red: 2/adamantine

Also, because of adamantine armor you get a max dex bonus of +1. So AC would be 19 not 20 and touch AC would be 11 not 12.
 

Tailspinner said:
Also, because of adamantine armor you get a max dex bonus of +1. So AC would be 19 not 20 and touch AC would be 11 not 12.

Thanks for the help Tailspiner and Lobo! :) Seems to me that X is ready to go. If I miss something please let me know.

I will work a little on the background to know the Warforge fighter. (Is that ok Tailsspinner?). I want to make Plate a little celebrity for the local warforge newsletter (Oils and Toolkits) mentioning the one of a kind warforge named Plate.
Of curiosity X had visited Plate for a chat about warfoge the new implementions. Making a nice friendship. (I a little tired now so maybe you got a better idea?)
 

Updated my charactet a bit more but still need to input some information concering when I am raged, shifted and Rage/Shifted together. Also, depending on what everyone else's background looks like I can readily change mine to fit thiers. To be honest I am not very happy about mine either so I will be changing it in the near future to bring myself outside the city somehow as most shifters do not like being around people, especially my character.
 

Code:
[B]Name:[/B] Initiate Takis
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Region:[/B] Eldeen Reaches
[B]Alignment:[/B] Neutral
[B]Deity:[/B] XXXX

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1,000
[B]Dex:[/B] 13 +1 ( 5p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d8+0)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] n/a
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] n/a
[B]Wis:[/B] 17 +3 (13p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] n/a
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] n/a

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +1    +0    +0    +0    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 3     +0    +0      +3
[B]Ref:[/B]                  0     +1    +0      +1
[B]Will:[/B]                 3     +3    +0      +6

[B]Weapon                  Attack   Damage     Critical    Range Increment[/B]
Unarmed                      +1     1d3+0      x2
Scimitar                     +1     1d6+0      18-20/x2
Dagger                       +1     1d4+0      19-20/x2     10 ft.
Sling                        +2     1d4+0      x2           50 ft.   

[B]Languages:[/B] Common, Druidic, Slyvan

[B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy +5, Woodland Stride

[B]Feats:[/B] Gatekeeper Initiate, Track, Endurance

[b]Action Points:[/b] 6

[B]Skill Points:[/B] 39       [B]Max Ranks:[/B] 5/2
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Concentration                 2    +0    +0      +2
Craft (Woodworking)           2    +2    +0      +4
Handle Animal                 5    +1    +0      +6
Knowledge (Geography)         1    +2    +0      +3
Knowledge (History)           1    +2    +0      +3
Knowledge (Nature)            5    +2    +4      +11
Knowledge (Religion)          1    +2    +0      +3
Knowledge (The Planes)        4    +2    +0      +6
Listen                        5    +3    +0      +8
Spellcraft                    2    +2    +0      +4
Spot                          5    +3    +0      +8
Survival                      5    +3    +2      +10

[B]Equipment:                          Cost  Weight[/B]
Dragonhide Breastplate              500gp   30lb
Heavy wooden shield                   7gp   10lb
Sling (50 bullets)                    1sp    5lb
Scimitar                             15gp    4lb
Dagger                                2gp    1lb
Traveler's outfit                     1gp    5lb
Belt pouch x2                         2gp    1lb
Flint and steel                       1gp      -
Potion of Cure light wounds x2      100gp      -
Potion of Comprehend Languages x2   100gp      -
Potion of Protection from Evil x2   100gp      -

[B]Total Weight:[/B] 56lb      [B]Money:[/B] 71gp 9sp 0cp

                           [B]Lgt   Med   Hvy    Lift   Push[/B]
[B]Max Weight:[/B]               33lb  66lb  100lb  200lb  500lb

[B]Age:[/B] 27
[B]Height:[/B] 5'11"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Reddish brown
[B]Skin:[/B] Deep tan

Animal Companion:
Faulk:
Male hawk; CR 1/3; Tiny animal; HD 1d8; hp 4; Init +3; Spd 10 ft., fly 60 ft. (average); AC 17 (touch 15, flat-footed 14); Atk +5 melee (1d4-2, talons); Space/Reach 2.5 ft./0 ft.; SA -; SQ Low-light vision; AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen +2, Spot +14; Weapon Finesse.

Appearance: If Takis were to travel in clothing more typical of the average traveller, he could easily blend into the crowd. He is taller than others, but not much so, and his features are relatively nondescript. Hwoever, Takis always wears a large dark green cloak that covers most of his body, especially with the hood pulled over his head, marking him distinctly as the druid he is. For those who get a glimpse beneath the cloak, they can notice the hide of some green beast that has been worked into armor. Takis tends to walk slowly and with purpose, but his head movements are at somewhat unsettling odds with this; quick head turns and tilts, much like those of a bird, seem to be commonplace.
Takis is an intense man. Much like his walk, his manner of speaking is often slow and deliberate. More socially observant folks might feel as if he is being very careful with his words. Also, when speaking with someone, he fixes his gaze upon them, locking his eyes upon theirs, a habit that many find unsettling. Takis openly admits he is a druid, in fact he practically advertises it. To any he considers "worthy" he discusses his greater goals and concerns - he is always in search of others who do or could share his need for action.

Background: “You know what they are going to say, son. You saw their steadfastness the last time you spoke to them,” said Fathin.
Takis looked up, desperation and despair in his eyes. “I know father, but I need to make them understand. I need to make them see. Don’t you see the dangers we allow to encroach upon this world by just following the old ways?”
“Of…of course I do, son, but…but they need time to understand. They cannot handle change this quickly. Our ways have barely changed over a thousand years. You must respect that,” responded Fathin.
Takis’ expression quickly exploded with near rage. “Then we are doomed because of tradition!! I cannot stand for that!”
At this outburst, Fathin’s face turned dour as well. “Be careful with your words, Takis. You take things too far.”
“Do I father? Do you even believe me?” Takis shot up from sitting and stormed away.

One year later…
“I have come to a decision. I have tried again and again to understood, to be recognized, but always I find the barrier of the past and the stubbornness of the old to prevent my words from reaching the ears of those who so desperately need to hear them. I cannot live with this frustration, paralyzed by the intangible. I will be leaving the Reaches in the morning.”
Fathin took a moment to examine his son. To his dismay, it was obvious that Takis had made up his mind and there would be no convincing him otherwise. But still, he had to try. "Son…I – “
Takis interrupted, “No, father. I must do this. I am sorry. If I do not try I will be unable to live with myself. And if I must look outside these woods, then so be it.”
Saitya addressed her son, “Where...where will you go?” Tears already began to run down her cheeks.
“Where the world takes me, mother. I will seek out others who feel the same burning inside of them, who feel the same need for action. And when we are ready, we will take our swords and our spells to the enemy.”
“Do not forget Faulk,” said Fathin, “his eyes will aid you.”
“I know father, I would never leave him behind.” Takis let out a high pitched screeching sound and stretched out his arm. Faulk swooped in from the endless canopy of trees, a perfect specimen of a red-tailed hawk.
“Be well Takis,” cried Saitya.
“I will mother. And maybe my path will lead me back here one day.”

The next morning Takis left the Eldeen Reaches. “Now, where do I begin this mad quest?” he thought.

“Well, I have heard word of this great den of people called Sharn. From the rumors that have reached me, I can find all manner of folk there. Seems like as good a place as any…”

In Sharn, Takis prefers to stay outdoors rather than spend nights at any inn. Of course, this is easier said than done, but he has learned to find less traveled, and less dangerous, nooks in which he can afford to catch some rest. Takis sees Sharn as a huge hive of filth, but takes great pains to keep this to himself, realizing that there are plenty individuals in the city that do not invite the insult or the comparison.
When Takis catches word of the hiring of an adventuring troupe to venture into Xen'Drik, he leaps at the opportunity. With the limited knowledge he has of the ill-fated continent, Takis fully expects to be able to meet face-to-face with the enemy.
 
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Make whatever works for you tyrlaan. :) Really.

Thus far we have:

Changling Rogue/Sorceror
Shifter Barbarian
Warforged Barbarian
Elf Wizard/Monk
Human Druid
Kalashar Paladin
Human? Cleric
Warforged Fighter

Looks like all that is missing is an arcane caster (depending on what AMG and/or Xael want to do with thier characters). Also, keep in mind that the final group will be 6 people with the other two left over becoming alternates; so don't be afraid to double-up on party roles. If the alternates REALLY want to play I suppose I might let them voice some of the NPCs, but I'm still on the fence with that.

Things looked good on my once-over... except for the dragonhide chainmail. That's just not logical. Dragonhide breastplate is cool, but chainanything is a no-no.
 

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