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[STILL RECRUITING ALTERNATES] Lobo's Eberron Game

Added action points. Thanks Elocin for adding that in, forgot to check my book for those last night. I also forgot to check on the Regional feats available for Zilargo. Here's hoping that one of the three that I picked qualifies. Anyone out there know? I can check my book tonight to make sure.
 

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Ahhh... now I remember what's been bugging me.

Tor L'Tha: The Talenta Sharresh (however you spell it) is an Exotic Weapon. You need to have the Exotic Weapon: Talenta Sharresh feat in order to use it.

Elocin: I'll allow it but if everyone starts playing with twinky weapons then I might nix or neuter the weapons. I agree that the Talenta plains are a much better region of origin than Sharn for a Shifter.
 

Revised

Okay, corrections made.

Code:
[B]Name:[/B] Mortachi Vedymark
[B]Class:[/B] Cleric
[B]Race:[/B] Human-Karrnath
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] The Keeper

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 2        [B]XP:[/B] 1001
[B]Dex:[/B] 15 +2 (8p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d8+0)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 15 +2 (8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 (4p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +0    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +2          +5

[B]Weapon                  Attack   Damage     Critical[/B]
MW Scythe                    +4(+2) 2d4+3      20-X4	S	(Used Two Weapon)
Armor Spikes		     +3(+1) 1d6+2(+1)  20-X2    P	(Used Two Weapon)
Morning Star                 +3(+1) 1d8+2       20-X3	B & P	(Used Two Weapon)
Dagger                       +3(+3) 1d4+2      19-20-x2 P or S	(Used Two Weapon)  10'
Heavy Crossbow               +3     1d10+0     19-20-x2 P             		  120'

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Divine Spells, Touch of Decay (1x/day 1d4 Con. to living or 2d6+2 hp to non-living & objects), Rebuke Undead (5x/day 1d20+4), Death Touch (1x/day slays creature with leveld6 hp or less no save)

[B]Feats:[/B]Undead Empathy, Two Weapon Fighting, Martial Weapon--Scythe

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              1    +0          +1
Craft                      X    +1          +X
Diplomacy                  1    +2          +3 (+4 vs. Int. Undead)
Heal                       4    +2          +6
Knowledge Arcana           1    +1          +2
Knowledge History          1    +1          +2
Knowledge Religion         5    +1          +6
Profession Stone Mason     4    +2          +6
Spellcraft                 2    +1          +3

Bluff                      0    +2          +2
Gather Information         0    +2          +2
Listen			   0	+2	    +2
Ride			   0	+2	    +2
Search			   0	+1	    +1
Spot			   0	+2	    +2
Survival		   0	+2	    +2
Use Rope		   0	+2	    +2

[B]Equipment:               Cost  Weight[/B]
MW Scythe               318gp   10lb
Morning Star              8gp    6lb
Crossbow, Heavy          50gp    8lb
10 bolts		  1gp	 1lb
Daggers (2)               2gp    1lb
MW Breastplate spikesd  400gp	40lb
Potion Cure Light W.	 50gp	 1lb
Backpack		  2gp	 2lb
Belt pouches (3)	  1gp	.5lb
Healer's Kit		 50gp	 1lb
Trail Rations (6)	  5sp	 1lb
Waterskin		  1gp	 4lb
Flint and Steel		  1gp	 -lb


[B]Total Weight:[/B]76lb      [B]Money:[/B] 3gp 9sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   175   875

[B]Age:[/B] 26
[B]Height:[/B] 6'3"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black, cut very short
[B]Skin:[/B] Fair, smooth except for a few battle scars on the chest and left arm.

[B]Spells:[/B]

[B]0 Level:[/B] 4/day [B]DC:[/B] 12 
[B]Typically Memorized:[/B]
-Cure Minor Wounds: Cures 1 point of damage
-Detect Magic: Detects spells and magic items within 60'
-Light: Object shines like a torch
-Guidance: +1 on one attack roll, saving throw, or skill check

[B]1st Level:[/B] 3+1/day [B]DC:[/B] 13 [B]Typically Memorized:[/B]
-Doom: One subject takes -2 on attack, damage, saves and checks
-Cure Light Wounds: Heals 1d8+level damage (+5max.) 
-Cure Light Wounds
-Shield of Faith: Aura grants +2 or higher deflection bonus

Appearance: Mortachi is a tall almost gaunt young man with dark eyes and hair and fair almost pale skin. He sometimes wonders if he were selected for his unit of Keeper priest for his appearance as much as his ability or fate. His gear mostly left over from his military days and is dark in color. His armor is painted black with polished spikes and Keeper symbols. It includes a death's head mask and cowl. He often tries to cover the fearsome appearance of his armor with a leather cloak. He doesn't normally wear the cowl and death's head mask. He carries an array of weapons including a rather menacing scythe with an ebony handle and brightly polished blade etched with Keeper symbols. He wears sturdy boots and snug black breaches. A broad belt is festooned with pouches and weapons. His personality is at odds with his grim appearance. He is friendly and outgoing with a love of learning new things. He likes to travel and try local food and loves herbal teas. Despite a prodigious appetite his seems to stay very thin. He rarely takes a stand on issues feeling that no one really cares about his opinions. This is partially a result of his experiences after the war in Karrnath and partly his own Neutral nature. He is circumspect in observing the tenants of his religion, but he Keeper is not an evangelical god and he does not seek to convert others. He is unhappy with the church Hierarchy and feel they are in part responsible for what happened to his unit during the war, so he does not seek advancement in the church so much as personal growth.

Background: Mortachi Vedymark was born a younger son of a stone mason in Korth the capital of Karrnath. He spent his early years in the family business of building monuments, obelisks and tombs. His family had quietly worshipped the Keeper for many years. He joined the army for mandatory service during the war. He was not a particularly good soldier and did not care for army life. He was bright and just good enough at everything that he considered most of the duties a waste of time. When a request went out for follower of the Keeper to join a special unit he eagerly signed up in hopes of getting away from the drudgery of his current duty. He was trained as a Cleric of the Keeper and given special equipment. He and his fellow Keeper priests became a special shock troop. Their armor and weapons were designed to frighten the enemy and spies were sent out to spread rumors of these fearsome troops before battle. They used their inflict spells, death and decay touch and command of undead to bring horror to the battlefield. The enemy was led to believe that this unit's purpose was only to sacrifice as many souls as possible to the Keeper. They would take no prisoners and not rest until every enemy on the battlefield was slain. This tactic was somewhat successful and often poorly trained troops bolted at the mere sight of their standards. Mortachi fought well. He felt a part of a team because of the shared faith and adversity. He was happy during this time despite the war. However, despite their initial success they were doomed by the politics of Karrnath. The Blood Vol saw these Clerics of the Keeper as rivals. Members of the Blood Vol used their influence to ensure that the Keeper troop always faced the toughest enemies. They suffered in battle after battle without relief. Ironically, Mortachi survived the war because he was nearly killed. An errant patrol fell upon Mortachi as he was returning from delivering messages. He was nearly slain and was recuperating at the healer's tent when the rest of his unit was killed in a particularly bloody battle near the end of the war. Mortachi ended the war a bitter man. He felt betrayed by his country and did not like the way his faith had been used. He saw his calling to the Keeper as something more than a tool to be used in battle. When he returned to Korth he found that his negative attitude to the government was not shared by all. The people of Karrnath were proud and took their military service seriously. He felt out of place and could not seem to adjust to life as a stone mason again. His family pushed him to marry and start a family, but he was restless and felt there had to be more to life. He had some money from his share of spoils from the war, so he decided to travel. He wandered among the Elves and Halflings, but never really felt welcome even though he was fascinated by the Undying Court. He soon discovered that he preferred the city to the open plain and has tended to focus his travels on the great cities of Khorvaire. He enjoys traveling by lightning rail rather than on a horse or afoot, but now that his money is running low he realizes he will either have to set out on foot or find a source of income. He is currently living in Sharn a a rather disreputable inn. He has been slowly moving down market as his funds have been exhausted. He is putting off the decision about where to go next or what to do about money, but he knows something will have to be done soon or he will be living on the street.
 
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Thank you and honestly I had not know that Tor L'Tha was looking at it as well. I am also not trying to twink myself I just had a lightbulb go off in my head when I saw the weapons and read where they came from. so now I hope to have a MUCH netter background story than the one I previously had written.

Making changes as we speak and later on today I will have the background stroy updated.
 

Okay Elocin. :)

Psst, Scotley. LUV the background... but we're not using weapon groups. :( And last time I checked, a scythe was a 2-handed weapon and couldn't be used one handed unless you were somehow size large.
 
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Okay, my character has been updated, complete with background.

Elocin and Xael, I have an idea to tie our characters together, will post later to see if you like it.
 

tyrlaan said:
Elocin and Xael, I have an idea to tie our characters together, will post later to see if you like it.

After reading your background I knew we would be hooked into it somehow and so I am all ears.

Essentitally my background would be as follows (rough draft).

Never knew my parents, was raised by an older person (not sure if uncle or just someone who found/rasied me from birth) somewhere in the plains. This person taught me all I knew and how to use my weapon which used to be my fathers. Explained to me what I was and why civilization would not look kindly on one of my kind and that is why we live alone in the country away from civilization. Always was a trying student as I never quite had any patience for book learning and occasionaly woudl not use my mind before I made any decisions or any actions. Living a pretty peaceful life of being a huntsman until the goblins entereded the area we live in (not sure if there are any hills on th eplains or if they are really and truly plains). After a particulary tense day of training my temper got th ebetter of me and I stormed of into the wilds to cool off and get away from the old man. When I got back I smelled smoke and everything was destroyed. There was no sign of my mentor anymore just a lot of goblin tracks leading off to the west. I did happen upon a bruned parchment that i took to the nearest Halfling village (couple days away) and was told that the city of sharn was written on it.

At this point I woudl possibly meet some of the other members of the group, or on my way to the halfling village I meet them on the road and they explain to me what is on the note or whichever idea Tyrlaan has.
 

:lol: I think I've seen that movie Elocin... :lol:

The old elf takes the young shifter by the hand, gesturing to the veritable cornacopia arrows embedded into the wall of his one-time home. The shifter says, "It must have been the halfling barbarians on thier dinosaurs... but they've never come this far north before."

"No." The ancient elf says, "...but we are meant to think that it was the halflings. Halfling barbarians travel single-file, so as to hide thier numbers. These tracks are side-by-side. And look at the precision marksmanship of these arrows... Only Imperial Goblinoids could be so precise."

;) Just goes to show you, "...there is nothing new under the sun..." and that's from biblical times.

Note: I'm just kidding around. My dry wit and sarcastic humor doesn't transmit well in the written medium.
 


Lobo Lurker said:
:lol: I think I've seen that movie Elocin... :lol:

The old elf takes the young shifter by the hand, gesturing to the veritable cornacopia arrows embedded into the wall of his one-time home. The shifter says, "It must have been the halfling barbarians on thier dinosaurs... but they've never come this far north before."

"No." The ancient elf says, "...but we are meant to think that it was the halflings. Halfling barbarians travel single-file, so as to hide thier numbers. These tracks are side-by-side. And look at the precision marksmanship of these arrows... Only Imperial Goblinoids could be so precise."

;) Just goes to show you, "...there is nothing new under the sun..." and that's from biblical times.

Note: I'm just kidding around. My dry wit and sarcastic humor doesn't transmit well in the written medium.


Quite hilarious actually and I never even thought to make the connection. I was actually basing it loosely on a book I read named "Eragon" (which is surprisingly a VERY good read for an author of 18). I just left out the whole part about being the sole descendant of a high dragon riding order of mages/protectors. Unless of course you want me to be one of them, I really would not mind having a dragon to ride into battle.
 

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