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[STILL RECRUITING ALTERNATES] Lobo's Eberron Game

tyrlaan: Sharn is a huge wonderous city. Tarkis should be able to easily find some public park, nature reserve, or large private garden to house him in exchange for his services working to maintain the health of the various plants. I don't see Sharn as being a haven for druids, so his skills are likely in demand (though any employer would likely not be interested in helping him out on his quest, whatever it is).
 

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Lobo Lurker said:
tyrlaan: Sharn is a huge wonderous city. Tarkis should be able to easily find some public park, nature reserve, or large private garden to house him in exchange for his services working to maintain the health of the various plants. I don't see Sharn as being a haven for druids, so his skills are likely in demand (though any employer would likely not be interested in helping him out on his quest, whatever it is).

Sounds like just the thing for him. Hey, its not the wilderness, but its the next best thing.
 

This is a stab at a second character using Tor L'Tha's background as a basis. We already had two warforged (including my submission) but no artificiers.


Code:
[B]Name:[/B] Thaanas Xandiz
[B]Class:[/B] Artificer
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] 

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +0 ( 6p.)     [B]BAB:[/B] +2         [B]HP:[/B]  16 (3d6)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B]  0
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +0          +1
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, +3 more

[B]Abilities:[/B] Artificer Knowledge (+5), Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll, Brew Potion

[B]Feats:[/B] Skill Focus (Use Magic Device), Magical Aptitude, plus regional feat

[B]Skill Points:[/B] 39       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (armorsmithing)      4    +3          +7
Disable Device             5    +3          +8
Knowledge (arcana)         5    +3          +8
Knowledge (arch & eng)     5    +3          +8
Open Lock                  5    +2          +7
Search                     5    +3          +8
Spellcraft                 5    +3   +2     +10
Use Magic Device           5    +3   +5     +13

[B]Equipment:               Cost  Weight[/B]
XXXX                     XXcp   XXlb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   200   500

[B]Age:[/B] XX
[B]Height:[/B] 5'4"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair
Appearance: XXXX

Background: XXXX
 

Nice Tailspinner. She could see work as a possible NPC if no one wanted to play her. Though I'd shift around and add a few things to her... a lot of things could have happened in the time X spent 'out of action. :] '
 

Rik has a life...errr, background now!

As for how he knows the others, considering his many employers all over Sharn, he could have met and worked with the rest of the PCs in any number of circumstances.
 

Lobo Lurker said:
Okay Elocin. :)

Psst, Scotley. LUV the background... but we're not using weapon groups. :( And last time I checked, a scythe was a 2-handed weapon and couldn't be used one handed unless you were somehow size large.

Sorry, I asked about it earlier and I guess I misunderstood your answer. I'll clear that up. I asked about it because the alternate fighter you gave us uses them.

The two weapon bit has to do with the armor spikes. The rules on it are a little confusing. The sage explains it in the faq. You can either use armor spikes when grappling or as your secondary attack. You can't fight with two weapons and armor spikes, but you can use a two handed weapon with the spikes as long as you pay the penalties for fighting with two weapons. I went ahead and did the stats for using my other weapons such as warhammer and dagger two weapons style because I'm anal about such details. I guess that made it look like I was planning on using them with the scythe. I will look at the regular cleric weapons and get it straight. The scythe is the Keepers chosen weapon which was why I took it. I'll get it straight tomorrow. Hope that clears things up.
 

Code:
[B]Name:[/B] REZZIN KA'ZARI
[B]Class:[/B] Swashbuckler
[B]Race:[/B] Khoravar (Half-Elf)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Kol Korran

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +3         [B]HP:[/B] 29 (3d10+3)
[B]Con:[/B] 12 +1 (03p.)     [B]Grapple:[/B] +3     [B]Disarm:[/B] +9
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +3        
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -2        

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       1    +3   +1     +5
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Spiked Chain              +6     2d4+2      20x2
Rapier                    +6     1d6+2      18-20x2
Dart                      +6     1d4+2     20x2

[B]Languages:[/B] Common, Elf, Aquan, Orc

[B]Abilities:[/B]
Immunity to Sleep
+2 save versus enchantments
Low-light vision
+1 bonus to Listen, Search and Spot
+2 bonus to Diplomacy and Gather Information

Weapon Finesse (bonus feat)
Grace +1 (+1 competance bonus to reflex saves)
Insightful Strike (add INT to damage along with STR)

[B]Feats:[/B]
Weapon Finesse (bonus)
Combat Expertise (1st)
Least Dragonmark of Storm (1st) - Fog Cloud 1/day
Exotic Prof. - Spiked Chain (3rd)

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    6    +3     +2   +11
Bluff                      2    +1          +3
Climb                      6    +0          +6
Diplomacy                  6    +1     +2   +11
Jump                       6    +0     +2   +8
Profession (Sailor)        2    +2          +4
Sense Motive               2    +1          +3
Swim                       2    +0          +2
Tumble                     6    +3     +2   +11
Use Rope                   2    +3          +5

[B]Equipment:             Cost  Weight[/B]
Studded Leather (MW)  160gp    15lb
Buckler (MW)          165gp     5lb
Spiked Chain           25gp    10lb
Rapier                 20gp     2lb
Dart x10                5gp     5lb
Backpack                2gp     2lb
Bedroll                 1sp     5lb
Trail Rations x6        3gp     6lb
Waterskin               1gp     4lb
Pouch x2                2gp     1lb
Sack                    1sp   0.5lb
Torch x10               1sp    10lb
Tindertwig x5           5gp     -
Scroll Case x2          2gp     1lb
Flint & Steel           1gp     -
Fishing Net             4gp     5lb
Explorer's Outfit      10gp     8lb
[B]Total Weight:[/B]79.5lb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 28
[B]Height:[/B] 5'7"
[B]Weight:[/B] 147lb
[B]Eyes:[/B] Green
[B]Hair:[/B] White
[B]Skin:[/B] Tan
Appearance: Rezzin is a very lithe and tanned half-elf of somewhat good looks. His green eyes are off-set by his shock of white hair that he keeps long and windblown, usually standing straight up. He has a look os mischief about him, and when he is found without his shirt you can see his small blue dragonmark across his chest. He usually wears well-worn leather armor, flowing white shirts, brown pantaloons, and wide red sashes and headbands that he lets flow in the wind. Overall it is a look of a man of carefree attitude.

Background:

'Yes Miss? This item here? Um... this is... uh... this is a... PLATE! Yes! It's a plate! You eat off of it. We have a bunch of these on the Mandrake! Indeed! What? No, no, no... this isn't from Xendrik... far from it! It's from... from... one of the... SHOPS in the lower levels here in Sharn! Which one? Um... it's... uh... excuse me, but why are you writing this all down? You know, I know you gnomes are nosey, but it's really none of your business! The Mandrake sets sail again in a few days, and the last thing we need is some story about how we're supposedly bringing Xendrik artifacts and selling them in Sharn!'

It has not been an easy couple of years for Rezzin Ka'Zari. If he knew then what he knows now... perhaps he never would have abandoned the position in House Lyrander that his family had set aside for him. But he wanted adventure! He wanted to sail the high seas! He wanted to explore Xendrik, find all kinds of ruins and artifacts and then stea-- uh... plunde-- uh... borro-- uh... PRESENT them to all manner of folks in the grand city of Sharn where he grew up! But who knew that when he signed on as a hand on the Mandrake that it would just lead to more headaches than oftentimes they are worth? Every time he and the crew return from an expedition... there's the Dark Lanterns harrassing them... there's that gnome reporter Groswen questioning them on what they've found... there's House Lyrander making their lives miserable because Rezzin uses his dragonmark for personal gain rather than helping the House. What's a khoravar to do?

Rezzin had always been interested in the sea, especially with both his parents working out of Sharn for House Lyrander. He spent many years on cargo ships, accompanying his family as the House would deliver items back and forth across the sout coast of Khorvaire. However, the one place where they never went which he always wanted to go was Xendrik. Time and time again whenever Lyrander would make excusions to the southern continent, his parents would always bow out of those jobs. Or if one of them HAD to go... they never allowed Rezzin to go along with. This always bothered the young half-elf, and as time went on, his curiousity got greater and greater. Until finally when Rezzin reached his majority and was about to be presented a place within the House proper and the beginnings of his work with Lyrander... he decided to up and quit altgoether and join up as a cabin boy on a privateer's vessel. THEY would go to Xendrik all the time... and Rezzin's curiousity would be sated. And indeed they did, and indeed it was... and over the past few years Rezzin has enjoyed the fruits of his labors on the various pirate and smuggler ships that have travelled to and fro from Sharn to the dark continent. However now that the Last War has ended, and the people in charge no longer have more important things to worry about... the crackdown on artifact smuggling has become greater, and Rezzin is starting to feel the squeeze. He is hoping that this is just a temporary setback, and that he'll be able to start moving freely back and forth once again.
 
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