johnmarron
Explorer
That's another good suggestion!Dragonbane might work for you. It's pretty intuitive.
That's another good suggestion!Dragonbane might work for you. It's pretty intuitive.
Close to 60 different games, and none of them clear this bar?Can you help find my Goldilocks system?
- Survivable – you’re not going to die to a single hit from a kobold at 1st level [this cuts out most OSR systems]
- Interesting Options – you can do more than swing a sword or cast one spell (if you want to interact with the game that way) [this also cuts out most OSR systems]
- Easy to learn – you don’t need to perfect your tactics, count on your fingers to hit elevated numbers in the mid-20s (with always altering numbers) [Pathfinder, 4e, etc., are cut here]
- Good GM tools – encounter building that works, possibly good adventures/settings [cutting out 5e]
So you don't trust yourself with rules-light, but rules-medium is too crunchy. That...doesn't leave a lot.I don't trust myself with rules-lite games. I can stare at the FATE rules and just be completely bewildered. I don't know how to understand them. . .
I guess - in my mind - Savage Worlds is still too crunchy for what I'm thinking. My experience is that even the most basic Savage Worlds is exceeds 5e in complexity, and 5e represents the threshold of what I think these players can handle.
Would 4e d&d work?As I posted in another thread (https://www.enworld.org/threads/what-game-systems-do-you-have.699515/), I have close to 60 different game systems. I'm still looking for a system that will fit the unique needs of my group.
Can you help find my Goldilocks system?
- Survivable – you’re not going to die to a single hit from a kobold at 1st level [this cuts out most OSR systems]
- Interesting Options – you can do more than swing a sword or cast one spell (if you want to interact with the game that way) [this also cuts out most OSR systems]
- Easy to learn – you don’t need to perfect your tactics, count on your fingers to hit elevated numbers in the mid-20s (with always altering numbers) [Pathfinder, 4e, etc., are cut here]
- Good GM tools – encounter building that works, possibly good adventures/settings [cutting out 5e]
I don't trust myself with rules-lite games. I can stare at the FATE rules and just be completely bewildered. I don't know how to understand them.
It could be analysis paralysis - too many options.Close to 60 different games, and none of them clear this bar?
Yeah. It's a heck of a predicament.So you don't trust yourself with rules-light, but rules-medium is too crunchy. That...doesn't leave a lot.
That's an idea! I'll take a look.What about a modular game that starts super-simple, with bare bones rules for game play and character creation, then adds a layer of complexity for generic, extended conflict resolution, and then adds combat and magic modules in case you're still wanting more? Try Modos RPG.
It's not so far. We're two sessions into Gamma World (which is an even more streamlined 4e). They're about to fall off it, hard.Would 4e d&d work?
Dang, don't I wish! I've recommended that, but there are no takers.Coach one of your players to be a DM and take a back seat for a bit enjoying the game as a player.
I did have someone run me in City of Mists and FATE. The free-form was bad for my wife (who is one of the players in my current group) - she hated being "put on the spot," forced to think creatively, and engaging in the "mother, may I" questions.One answer is, "Have someone teach you."
Find someone who is willing to run it for you, or find someone here who has played a lot of it (there are some of us) who you won't mind having some long PM talks with.
There are even rules for making characters play better with heroic fantasy.Now that you say it: I think Worlds Without Number might qualify.
The guy sounds like a douche. He can’t pull that stuff with ex DM’s. It’s too transparent. You’re better off out of a game that treats a new player like that. Unless you were, like, really rude.Dang, don't I wish! I've recommended that, but there are no takers.
Also, I have a suspicion that I'm a bad player. My wife got me a seat at a game with her other DM. He unceremoniously killed my character, by keeping adding legendary actions to the villain until I was dead. Then he didn't invite me to return.
I'm not sure. The ones I've tried (OSE, S&W) are still very challenging to balance, because "balance" seems antithetical to the concept of OSR games.
Having grown up with TSR-era AD&D, I don't know how any of my PCs survived to mid-levels. Did we all play differently then?