Still waiting for news about the future of d20 Modern

johnnype said:
I'd love to see a revision of d20 Modern but i don't think it will happen 'till after D&D 4e is out. The rules work well enough but it could use a complete makeover from top to bottom if nothing else to make better use and expand d20 Future.

I've given up on the game and moved on to Spycraft 2.0 which does almost everything I want it to and is receiving support in the year to come. They don't have magic as well developed as d20M but a supplement is in the works to make up for that. They also have plans for cyberpunk and sci-fi additions. The game is a thing of beauty.

It really is.

I mean, I liked the old Spycraft just fine, but 2.0 is just about one of the top products I have ever seen published.
 
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Taralan said:
D20 Modern was too generic I believe to have the necessary appeal.
Oh? Is that the same reason why GURPS is so lacking with its core rulebook(s) alone?

Up until d20 Dark Matter, what's lacking from WotC is HOW to use d20 Modern in RP gaming applications, which is unlike TSR/Gygax that showed us during the early years of (A)D&D by offering adventure modules and eventually a campaign-specific setting.

If WotC is going to offer d20 Spectacular, I hope they would include a superhero setting "sandbox" for us to play our super PCs in. The same goes for d20 Star*Drive and my guilty pleasure, d20 Top Secret.

But no matter what, there will always be a fan faction that favors crunch and only crunch.
 

Teflon Billy said:
I mean, I liked the old Spycraft just fine, but 2.0 is just about one of the top products I have ever seen published.

Interesting... I was massively disappointed with Spycraft 1 and so haven't gone anywhere near v2. What does Spycraft 2 do better than D20M?

Ben
 

Ranger REG said:
Up until d20 Dark Matter, what's lacking from WotC is HOW to use d20 Modern in RP gaming applications, which is unlike TSR/Gygax that showed us during the early years of (A)D&D by offering adventure modules and eventually a campaign-specific setting.

Now that's an interesting observation. I never found d20 Modern hurting in this respect --- so many free adventures on the WotC site, plus campaign models and solid GM advice in the campaign book --- but there are other games like Unknown Armies, Exalted, and Transhuman Space where it's fascinating reading but I just would have no idea how to actually get a game going.

REG, what's this about d20 Top Secret? I was a Top Secret SI man circa 1989ish....
 

I mostly agree with you Ranger, especially about the sandbox comment but when you say :

Ranger REG said:
Oh? Is that the same reason why GURPS is so lacking with its core rulebook(s) alone?
QUOTE]

thats my point. Since other more established generic rp system such as Gurp are already out there the chances of another pure generic system succeeding are slim. Anyway, how many generic system does one need... I doubt for exemple that White Wolf would have suceeded at estabishing themselves if they had first published a generic supernatural system.. its the universe and the fluff that made the system.. not the otherway around... but, as you say some people will always prefer pure crunch.. but I doubt they are in the majority... the trick is to find the right crunvh/fluff balance !
 

I'm not sure that GURPS is the final word in generic systems....and while d20 Modern is supposed to be (and is) flexible, it is not really designed or marketed to be as "universal" as GURPS.

While hard data is hard to come by, seems like I read an article by Ken Hite suggesting that d20 Modern greatly outsells GURPS. Just the fact that d20 Modern is a close relative of D&D, by far the industry leader, is a huge boost. I suspect that d20 Modern has been a huge success by the standards of any game company EXCEPT WotC.
 

malladin said:
Interesting... I was massively disappointed with Spycraft 1 and so haven't gone anywhere near v2. What does Spycraft 2 do better than D20M?

Ben

The list is long, though I'm a rampant Spycraft fanboi.

Gives the same detail to non-combat that most RPGs give to combat.
Classes you want to stick with.
Varied weapons
Fun, interesting martial arts system
NPCs scale to PC character/threat level
Wounds & Vitality
Catagorised feats - meaning more unified system of bonus feats
Dramatic Conflicts
Turn system allows more than move action, combat action or full attack

I could go on, but I've been chastised for Spycraft devotion on these boards before.
 

Given that I've already agreed to do a dozen or more WWII books for d20 Modern this year, I wouldn't say the game is dead just yet ;)

Of course, I always love to pick up WOTC's books too.

GI Joe d20 Modern, where are you?!?!?! Arghhhhhhhhhhhhh....

When I win the lottery I am *so* buying that license for RPGs.
 

Vigilance said:
Given that I've already agreed to do a dozen or more WWII books for d20 Modern this year, I wouldn't say the game is dead just yet ;)

Of course, I always love to pick up WOTC's books too.

GI Joe d20 Modern, where are you?!?!?! Arghhhhhhhhhhhhh....

When I win the lottery I am *so* buying that license for RPGs.

Amen to that! I doubt anyone could do it better either!

If you do, grab the guy who did the near-JOE stuff in Dungeon a while back and collaborate, that was a great article well worth expansion, even if you gotta file the 'JOE' serial numbers off the back.
 

Taralan said:
thats my point. Since other more established generic rp system such as Gurp are already out there the chances of another pure generic system succeeding are slim. Anyway, how many generic system does one need...
I only need one, but it's MY choice, not the industry to tell me what I should play. IOW, give us options, like you give us many brands of MP3 players (and not that damn trendy iPod).

:]
 

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