Still waiting for news about the future of d20 Modern

Ranger REG said:
I only need one, but it's MY choice, not the industry to tell me what I should play. IOW, give us options, like you give us many brands of MP3 players (and not that damn trendy iPod).

:]

Exactly. I am constantly confused that gamers seem to be educated consumers about everythign BUT games.

Everyone decries "the glut" and at some point someone says "I mean, how many dwarf books do we need anyway" and then people talk about how it's killing the entire market.

I instead look at games as another form of capitalism and hope that the company who makes the BAD dwarf book is the one who dies.
 

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Vigilance said:
Given that I've already agreed to do a dozen or more WWII books for d20 Modern this year, I wouldn't say the game is dead just yet ;)

Of course, I always love to pick up WOTC's books too.

GI Joe d20 Modern, where are you?!?!?! Arghhhhhhhhhhhhh....

When I win the lottery I am *so* buying that license for RPGs.

Hell! I call WOTC every month to see if I can get the old Top Secret License. One day it will be mine!
 

jezter6 said:
Amen to that! I doubt anyone could do it better either!

If you do, grab the guy who did the near-JOE stuff in Dungeon a while back and collaborate, that was a great article well worth expansion, even if you gotta file the 'JOE' serial numbers off the back.

What issue was that? Inquiring minds want to know!
 

solkan_uk said:
The list is long, though I'm a rampant Spycraft fanboi.

Gives the same detail to non-combat that most RPGs give to combat.
Classes you want to stick with.
Varied weapons
Fun, interesting martial arts system
NPCs scale to PC character/threat level
Wounds & Vitality
Catagorised feats - meaning more unified system of bonus feats
Dramatic Conflicts
Turn system allows more than move action, combat action or full attack

I could go on, but I've been chastised for Spycraft devotion on these boards before.

Actually a lot of those things you mention are things that turn me off in a game. I can't stand wounds and vitality systems. I'm not a massive fan of straight hp, but the damage threshold seems to work well whenever I've played with it (unlike WP/VP which just seems to make people even more invulnerable and weapons less varied). I really like the D20 Modern classes -- I like multiclassing around the basic classes, it means I can play any character I can come up with, rather than (as I usually have to do in D&D) fiddle about with the classes to get what I want. Plus I don't see why you think NPCs don't scale to PC character level in D20M -- perhaps you can enlighten me..?

As for your other points, I'd be interested to know how it manages to have more fun martial arts and why having more actions in combat makes any difference.

perhaps I should start a new thread for this. If anyone wants me to let me know and I will do.

Cheerio,

Ben
 

malladin said:
Actually a lot of those things you mention are things that turn me off in a game. I can't stand wounds and vitality systems. I'm not a massive fan of straight hp, but the damage threshold seems to work well whenever I've played with it (unlike WP/VP which just seems to make people even more invulnerable and weapons less varied).

Different strokes, I don't see why it makes you more invulnerable and make weapons less varied though?

malladin said:
I really like the D20 Modern classes -- I like multiclassing around the basic classes, it means I can play any character I can come up with, rather than (as I usually have to do in D&D) fiddle about with the classes to get what I want. Plus I don't see why you think NPCs don't scale to PC character level in D20M -- perhaps you can enlighten me..?

You can in Spycraft, personally I think D20M has an odd in-between level that I initially liked but quickly soured to, they're not generic enough to make any character concept, but aren't distinct enough to be interesting, of course your mileage may vary (in addition with the 'Back to Basics' suppliment we have d20 modern style classes as well).
Any NPC in Spycraft is appropriate to any level of play from 1st through 20th, in D20M you'd have to 'level-up' the NPCs. Admitedly this means cross-referencing a chart to get the NPCs actual values for that level, but it can be done in literally 2-minutes before a game.

malladin said:
As for your other points, I'd be interested to know how it manages to have more fun martial arts and why having more actions in combat makes any difference.
I prefer that rather than the artificial feeling Full Attack (at 20th level move and attack once, or stand where you are and attack 4 times? You simply get two actions which can be used to move, attack or whatever. Especially in a game where attacking is a case of point and squeeze.
Martial Arts feat system grants Tricks and Stances which make the game into more than standing and pummelling each other. Of course I've never used Blood & Fists, so can't compare the systems (though I beleive its highly recommended).

malladin said:
perhaps I should start a new thread for this. If anyone wants me to let me know and I will do.

Cheerio,

Ben

This will be my last comment on this thread annyway - I would actually like to see d20 Modern continued as most is easily converted and eventually we might see some cheap pre-painted miniatures, if WotC continue.
 

johnnype said:
I've given up on the game and moved on to Spycraft 2.0 which does almost everything I want it to and is receiving support in the year to come. They don't have magic as well developed as d20M but a supplement is in the works to make up for that. They also have plans for cyberpunk and sci-fi additions. The game is a thing of beauty.

I wouldn't hold Spycraft up as a model for regular releases just yet.
 


JPL said:
Modern rules for the industry's most popular engine are such an obvious niche that I can't imagine WotC would abandon it entirely. I figure the core book will stay in print, even if there's no new product in the pipeline.

That might be better in the long run, SteveC, than my original suggestion.
Yes, that's exactly why I made that suggestion. The market for a modern game is there: the D20 Modern Corebook sold bunches and bunches of copies, and WotC needs to have a product to serve the modern market. I figure we'll see something new for Modern, even if it's only a supplement for the PHB, after the initial print relese of the core books and initial splats for 4th Edition...about the time when they're asking for what books sold well last time. We most likely see support for this new edition outside of the core book, mind you, but I firmly believe we'll see it.

--Steve
 

malladin said:
Actually a lot of those things you mention are things that turn me off in a game. I can't stand wounds and vitality systems. I'm not a massive fan of straight hp, but the damage threshold seems to work well whenever I've played with it

"Massive damage works fine" isn't exactly an argument against VP/WP. ;)

FWIW, though, if all you are used to is Star Wars VP/WP, you'll find that Spycraft 2.0 is a bit different, but not in ways that make it any less vulnerable... unless that's what you want. There are campaign qualities that change the way VP/WP work.

(unlike WP/VP which just seems to make people even more invulnerable and weapons less varied).

Spycraft 2.0 focuses more on firearms that melee weapons, but firearms are given a lot of detail that makes them varied.

I really like the D20 Modern classes -- I like multiclassing around the basic classes, it means I can play any character I can come up with, rather than (as I usually have to do in D&D) fiddle about with the classes to get what I want.

There's plenty of room to multiclass in SC if you want to. The base classes are a bit more role-based than D20 Moderns.

But if you love the stat based approach, there is a supplement called "back to basics" that has them.

Plus I don't see why you think NPCs don't scale to PC character level in D20M -- perhaps you can enlighten me..?

NPCs do not scale to character level in D20 Modern. A 5th level ordinary is a 5th level ordinary. You can add levels to it, but you are doing design work to do that. And let me tell you, if there is one thing I hear d20 designers complain about, it's making stat blocks.

NPCs in spycraft have much simiplified stat blocks. They don't necessarily have classes at all, and they have many bonuses that are replace multiple numbers for a PC. NPCs in the book (or as you design them) don't have any modifiers, just a roman numerel describing how good they are.

Then, when you define the threat level (the closest thing to challenge rating in spycraft), you plug in the numbers and the modifiers you get are appropriate to the threat level.

The result is that it is much easier to make NPCs and tune them to the character's abilities.

As for your other points, I'd be interested to know how it manages to have more fun martial arts and why having more actions in combat makes any difference.

Personally, I like Blood & Fists better. ;) But Spycraft's martial arts is pretty clean, and based around feat chains based on generic specialties.

Combat's not the big selling point for me, though it does have some modest improvements. It's a bit simpler to deal with, having no iterative attacks and not limiting you to one attack per turn, and replacing attacks of opportunity with a "vulnerability" mechanic. (And there are several d20 modern combat foibles like nonlethal damage and autofire rules I positively hate and always house rule when running d20 modern; spycraft lacks these.) Spycraft's initiative damage rules to re-complicate things, but they really aren't necessary, and I don't use them when playing with beginners.

Bigger selling points to me are the campaign qualities that change the feel of the game to your preference, the dramatic conflict system providing a clean consistent ruleset for non-combat conflicts (chases, interrogation, seduction, hacking, etc.), simpler handling of NPCs, and better action dice system. That some d20 modern designers have seized on to some of these mechanics should be a sign of their appeal.

I'm just about certain that I'll be running Spycraft 2.0 again this year at GenCon. If you are going, I'd be happy to have you in my game.
 


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