The group moves through Dura, over balconies, bridges, and down elevators, until they reach Ship's Towers. It is easy to see how this district got its name - it is essentially a boat town. Rafts, houseboats, and other watercraft are connected by a web of piers, planks, and rope bridges. Consequently, most of the traffic are sailors, moving through bars and small shops. The few "real streets" wind along the steep cliff overlooking dagger river.
Kathan scrounges along the piers talking to sailors and other people, with the occasional well-placed remarks from Kenn. Yet, most of the information they can find does not really help them. There are tidbits that the Eel may have branched out to other operations. That yes, he's back in Sharn, but no one has really seen him, and if they had, they'd want a piece of the Eel as well. It takes almost an hour before the group finds a promising lead - an old dwarven beggar. "Heeyaw, yee, thaat suree does sound faammeeliar. Caan't reelly plaace it, mah mem'ry been baad ever since ahf gone broohke." he stammers.