• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Stink in Ship's Towers

Dusky is attempting to enter melee with you. Up ahead, you can see a large outcropping from the cliffs, far too close for comfort. As Kenn lifts his weapon in the hope to cut off something from the rigging to impede Dusky, the sailor who helped Khuther shouts out "NO! WE NEED THAT NOW!"

(Kenn's reaction goes here)

Khuther shoots his magic missile that he had reserved for the opposing sailor at Dusky instead.

(I think you guys posted a bit out of order there. Khuther shoots the missile from five posts ago this round.

Kathan is up.)
 

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Kathan's first thought is to give ground as he nurses his future scar, but he hefts his morningstar in both hands again, hoping that if he can get in another hit, even in this sorry state, that they can finish this fight and get control of the ship.

Looking for a position to move to to give Khuther's saviour an opening to attack the sailor, he swings for all he's worth.

Attack: 1d20=3

... Which apparently isn't very much. That's OK though, surely one of his other personas is favoured by the Gods.
 

Kenn begins to feel an increasing hate of ships, the sea, sailors, and flumphs. Or flumph. Whatever the plural is.
If you were so worried about your ship, why didn't you keep an honest first mate?

Kenn fights defensively, using this apparently vital bit of rigging for whatever cover he can milk out of it and striking vindictively at Dusky's head with his sap.

Kenn's attack roll (1d20-6=6)

Unsurprisingly, he misses.

"Stupid flumph..."
 

Kathan's and Kenns strikes both go wide of their intended targets. The sailor who helped out Khuther looks at Kenn sceptically before attacking the sailor threatening Kathan. Obviously, he should have looked more into that direction, as he misses just as badly. The same cannot be said for the enemy sailor, who pierces the friendly one so well that he drops. Another sailor, however, has broken away from another battle, and in return skewers the traitor.

The ship now shreds along the last outcropping, amazingly not running into it headlong. If the course had been slightly different, however, it might have. It still jolts about hevily, though (another Reflex save, DC 12). From here on, the course seems clear enough.

Dusky has fallen down in the jolt, while the captain managed to stand. The half-orc tries to get up... (AoO from Kenn; stated actions: Khuther - magic missile at Dusky)
 

Kenn flexes his knees...
Kenn's balance check (1d20+2-2=12)

Given his luck so far, he's astonished to find he's still standing and Dusky isn't. The only thing to do is keep him occupied for ten or fifteen seconds, and everything on this ship is apparently too important to be used for subduing mutineers, the only thing Kenn can think to occupy Dusky is beating him galley-west.

As Dusky tries to stand up, Kenn commences this process somewhat promisingly:
1d20-2, 1d6=[15, -2], [2]

And returns to his usual effectiveness on his attack.
Kenn's attack (1d20-2, 1d6=[13, -2], [2])

Stupid ship...
 


Balance: 1d20-1=13

Happy to be quickly developing his sea legs, Kathan looks for an opening from which to flank Dusky. Attempting to concentrate on his objective, he unleashes what he thinks is a well-timed attack on the half-orc sailor.

Attack: 1d20=9

However, it looks like his combat skills are still in need of assistance.
 

(I'm using Khuther's last stated action (shooting Dusky with a magic missile) this turn, and next turn, I'll need a new action. For this round, however, I still need a balance check).

As Dusky motions to stand up again, Kenn magaes to slash him acros the chest, drawing a bit of blood. Apparently off-balance, Dusky misses on his retaliatory strike. Above, the drakes begin to shriek loudly, and descend a bit.

(The consequences of Khuther's and Kathan's actions are coming up after I have the Balance check)
 


Khuther struggles back up, shooting his magic missile in the process, which impacts with great force. Meanwhile, Kathan maneuvers himself into a flanking position with Kenn, but the rocking of the ship prevents him from scoring a good hit.
The sailor seems unsure whether to aid you or find a different fight to fight, but in the end decides to join you, but his presence doesn't do much good.

Dusky strikes again, and this time hits Kenn (4 damage, Kenn is at -3) squarely in the stomach.

(Khuther and Kathan are up)
 

Into the Woods

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